arXiv:2602.17315cs.LGcs.AI2026-02被引 1

研究受限移动下的智能体决策,提出新模型并证明高效学习的理论极限。

Flickering Multi-Armed Bandits

  • 用随机图建模动作可达性,动作只能在局部邻域中选择。
  • 设计双阶段懒惰随机游走算法,实现次线性后悔率。
  • 适用于机器人救援等需移动导航的实时决策场景。

我们引入闪烁多臂老虎机(FMAB)来建模动作可用性动态变化环境中的序列决策问题,其中下一个可选动作受限于当前选择所决定的子集。通过随机动态演化的图结构刻画这些约束,动作仅限于局部邻域内。这种移动约束带来双重挑战:信息获取的统计需求与导航的物理开销。我们在独立同分布的埃拉托斯特尼-雷尼图与边马尔可夫过程中分析了FMAB,提出一种双阶段懒惰随机游走算法以实现稳健探索。我们建立了高概率次线性后悔界,并通过匹配的信息论下界证明了近似最优性。结果揭示了在局部移动约束下学习的内在代价,实验还包含一个机器人灾难响应模拟。

原文摘要 · Abstract (English)

We introduce Flickering Multi-Armed Bandits (FMAB) to model sequential decision-making in environments with changing action availability, where accessibility of the next action is restricted to a subset dependent on the agent's current choice. We formalize these constraints through stochastically evolving graphs where actions are limited to local neighborhoods. This mobility-constrained structure imposes a dual challenge: the statistical requirement of information acquisition and the physical overhead of navigation. We analyze FMAB under i.i.d. Erdős--R'enyi and Edge-Markovian process, proposing a two-phase lazy random walk algorithm for robust exploration. We establish high-probability sublinear regret bounds and prove near-optimality via a matching information-theoretic lower bound. Our results characterize the intrinsic cost of learning under local-move constraints, complemented by a robotic disaster-response simulation.

强化学习多臂老虎机随机图机器人

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