arXiv:2602.18322cs.CV2026-02被引 7

解决多视角拍摄的光照不一致问题,提升3D新视图合成质量。

Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis

  • 通过自适应亮度调整与像素级残差修正实现颜色统一
  • 在低光、过曝等复杂光照下均达当前最佳效果
  • 无需修改基础表示,兼顾精度与实时渲染

真实场景中高质量图像获取受复杂光照变化和相机成像管线局限性的挑战。多视角捕获时,光照差异、传感器响应及图像信号处理器(ISP)配置不同,导致光度与色度不一致,违背现代3D新视图合成(NVS)方法(如NeRF和3DGS)依赖的光度一致性假设,造成重建与渲染质量下降。本文提出基于3DGS的Luminance-GS++框架,通过全局视角自适应亮度调整与局部像素级残差修正实现精准颜色校正,并设计无监督目标联合约束亮度校正与多视角几何及光度一致性。大量实验表明,在低光、过曝及复杂明暗与色温变化场景下均达到当前最优性能。本方法保留显式3DGS结构,提升重建保真度的同时维持实时渲染效率。

原文摘要 · Abstract (English)

High-quality image acquisition in real-world environments remains challenging due to complex illumination variations and inherent limitations of camera imaging pipelines. These issues are exacerbated in multi-view capture, where differences in lighting, sensor responses, and image signal processor (ISP) configurations introduce photometric and chromatic inconsistencies that violate the assumptions of photometric consistency underlying modern 3D novel view synthesis (NVS) methods, including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), leading to degraded reconstruction and rendering quality. We propose Luminance-GS++, a 3DGS-based framework for robust NVS under diverse illumination conditions. Our method combines a globally view-adaptive lightness adjustment with a local pixel-wise residual refinement for precise color correction. We further design unsupervised objectives that jointly enforce lightness correction and multi-view geometric and photometric consistency. Extensive experiments demonstrate state-of-the-art performance across challenging scenarios, including low-light, overexposure, and complex luminance and chromatic variations. Unlike prior approaches that modify the underlying representation, our method preserves the explicit 3DGS formulation, improving reconstruction fidelity while maintaining real-time rendering efficiency.

3D生成光照校正3DGS

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