arXiv:2602.18947cs.AI2026-02

用噪声信号统一协调游戏中的智能体行为,让它们既自然又多样。

(Perlin) Noise as AI coordinator

  • 用连续噪声场作为全局协调器,分层控制个体行为、动作时机和事件生成。
  • 相比随机、确定性等方法,噪声协调在多地图下保持稳定激活与空间平衡。
  • 适合需要大规模自然行为的开放世界游戏开发,兼顾效率与可控性。

大规模非玩家角色(NPC)的协同控制是现代游戏的核心挑战,现有生产系统难以同时实现局部平滑自然的行为与全局时空多样性。以往方法依赖手工规则或纯随机触发,导致机械同步或无序噪声,难以调控。连续噪声信号如Perlin噪声因其时空一致性,已广泛用于地形与场景生成,我们首次将其应用于大规模AI控制,提出一个通用框架,将连续噪声场作为智能体协调器。该框架包含三层控制:个体层面的行为参数化、动作时间调度,以及事件类型与特征生成。我们在多个地图、尺度与随机种子下,对Perlin噪声协调器与随机、滤波、确定性、邻域约束及物理启发基线进行可复现评估。结果表明,噪声协调能实现无锁步的稳定激活统计、良好的空间覆盖与区域均衡、更具可控极化的多样性,且运行效率具有竞争力。本工作旨在推动游戏AI中协同噪声的广泛应用,为高效、可控与高质量的智能体行为提供实用路径。

原文摘要 · Abstract (English)

Large scale control of nonplayer agents is central to modern games, while production systems still struggle to balance several competing goals: locally smooth, natural behavior, and globally coordinated variety across space and time. Prior approaches rely on handcrafted rules or purely stochastic triggers, which either converge to mechanical synchrony or devolve into uncorrelated noise that is hard to tune. Continuous noise signals such as Perlin noise are well suited to this gap because they provide spatially and temporally coherent randomness, and they are already widely used for terrain, biomes, and other procedural assets. We adapt these signals for the first time to large scale AI control and present a general framework that treats continuous noise fields as an AI coordinator. The framework combines three layers of control: behavior parameterization for movement at the agent level, action time scheduling for when behaviors start and stop, and spawn or event type and feature generation for what appears and where. We instantiate the framework reproducibly and evaluate Perlin noise as a representative coordinator across multiple maps, scales, and seeds against random, filtered, deterministic, neighborhood constrained, and physics inspired baselines. Experiments show that coordinated noise fields provide stable activation statistics without lockstep, strong spatial coverage and regional balance, better diversity with controllable polarization, and competitive runtime. We hope this work motivates a broader exploration of coordinated noise in game AI as a practical path to combine efficiency, controllability, and quality.

游戏AI噪声协调行为生成

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