用多层级几何约束提升内窥镜软组织3D重建质量与实时性
Monocular Endoscopic Tissue 3D Reconstruction with Multi-Level Geometry Regularization
- 基于符号距离场构建网格,约束高斯点云重建过程
- 引入局部刚性与全局非刚性约束,实现物理合理变形
- 兼顾实时渲染与光滑表面,适合手术机器人应用
重建可变形内窥镜组织对于实现机器人辅助手术至关重要。然而,基于3D高斯泼溅的方法在保持一致的组织表面重建方面存在挑战,而现有NeRF方法缺乏实时渲染能力。为同时实现平滑可变形表面与实时渲染,本文提出一种基于3D高斯泼溅的新方法。首先采用基于符号距离场(SDF)的方法构建初始网格,再利用该网格约束高斯泼溅的重建过程。此外,为确保生成物理上合理的形变,引入局部刚性与全局非刚性约束,以适应软组织的高度可变形特性。所提方法在3D高斯泼溅基础上实现了快速渲染与平滑表面表现。定量与定性分析表明,相比其他方法,本方法在纹理和几何重建质量上均表现出色。
原文摘要 · Abstract (English)
Reconstructing deformable endoscopic tissues is crucial for achieving robot-assisted surgery. However, 3D Gaussian Splatting-based approaches encounter challenges in achieving consistent tissue surface reconstruction, while existing NeRF-based methods lack real-time rendering capabilities. In pursuit of both smooth deformable surfaces and real-time rendering, we introduce a novel approach based on 3D Gaussian Splatting. Specifically, we introduce surface-aware reconstruction, initially employing a Sign Distance Field-based method to construct a mesh, subsequently utilizing this mesh to constrain the Gaussian Splatting reconstruction process. Furthermore, to ensure the generation of physically plausible deformations, we incorporate local rigidity and global non-rigidity restrictions to guide Gaussian deformation, tailored for the highly deformable nature of soft endoscopic tissue. Based on 3D Gaussian Splatting, our proposed method delivers a fast rendering process and smooth surface appearances. Quantitative and qualitative analysis against alternative methodologies shows that our approach achieves solid reconstruction quality in both textures and geometries.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。