arXiv:2603.00113cs.MAcs.AI2026-03被引 2

现有AI代理无法独立支撑社会模拟,需重新设计系统机制。

AI Agents Alone Are Not (Yet) Sufficient for Social Simulation

  • 将代理行为建模为环境参与的马尔可夫博弈,明确暴露与调度机制
  • 实验证明集体结果受交互协议和初始设定主导,非仅由代理对话决定
  • 提出可审计的模拟框架,适合研究社会行为与系统设计的学者

大语言模型(LLMs)的进展推动了将集成LLM的智能体用于社会模拟的研究,常隐含假设:在联网多智能体环境中分配角色后,真实的人口动态将自然涌现。本文指出,仅靠基于LLM的智能体尚不足以实现有效社会模拟。这种过度乐观源于当前智能体流程优化与验证目标,与社会模拟作为科学所要求的能力之间存在系统性错配。具体而言,角色扮演的合理性不等于人类行为的真实性;集体结果往往由智能体-环境协同演化驱动,而非仅依赖智能体间通信;实验结果常被交互协议、调度策略和初始信息先验所主导。为此,我们提出一种统一的智能体社会模拟形式化框架——显式暴露与调度机制的环境参与型马尔可夫博弈,并据此推导出设计、评估与解释的具体行动建议。

原文摘要 · Abstract (English)

Recent advances in large language models (LLMs) have spurred growing interest in using LLM-integrated agents for social simulation, often under the implicit assumption that realistic population dynamics will emerge once role-specified agents are placed in a networked multi-agent setting. This position paper argues that LLM-based agents alone are not (yet) sufficient for social simulation. We attribute this over-optimism to a systematic mismatch between what current agent pipelines are typically optimized and validated to produce and what simulation-as-science requires. Concretely, role-playing plausibility does not imply faithful human behavioral validity; collective outcomes are frequently mediated by agent-environment co-dynamics rather than agent-agent messaging alone; and results can be dominated by interaction protocols, scheduling, and initial information priors. To make these underlying mechanisms explicit and auditable, we propose a unified formulation of AI agent-based social simulation as an environment-involved Markov game with explicit exposure and scheduling mechanisms, from which we derive concrete actions for design, evaluation, and interpretation.

社会模拟智能体大模型

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。