通过游戏动作序列分析儿童语法推理,发现先调动词再修正前面成分的思维模式。
Modeling Grammatical Hypothesis Testing in Young Learners: A Sequence-Based Learning Analytics Study of Morphosyntactic Reasoning in an Interactive Game
- 将每个滑块操作视为假设测试,用序列分析捕捉实时语法构建策略。
- 9783次操作中,冠词和动词是难点,且行为不按从左到右顺序进行。
- 适合关注儿童语言认知、教育数据分析或智能辅导系统的研究者。
本研究通过基于序列的学习分析方法,探究小学阶段学习者在真实课堂环境中对法语形态句法一致性的语法推理能力。我们利用一个互动游戏中的细粒度操作序列,而非仅依赖最终答案,将每次滑块移动视为一次假设检验行为,以捕捉句子构造过程中的实时认知策略。分析了100名8-11岁学生共597次游戏会话(9,783次操作),引入汉明距离量化与正确语法解之间的接近程度,并考察不同难度任务下的收敛模式。结果表明,冠词和动词是主要困难点,且操作序列偏离常规从左到右的处理方式,暗示学习者常先固定动词,再调整前置成分。解决方案越少的任务收敛更慢且更不规则,而最近有效解的变化则反映动态的假设修正过程。研究揭示了序列分析在发掘语言推理深层机制方面的潜力,为语言多样性课堂中的实时支持与教师工具提供了基础。
原文摘要 · Abstract (English)
This study investigates grammatical reasoning in primary school learners through a sequence-based learning analytics approach, leveraging fine-grained action sequences from an interactive game targeting morphosyntactic agreement in French. Unlike traditional assessments that rely on final answers, we treat each slider movement as a hypothesis-testing action, capturing real-time cognitive strategies during sentence construction. Analyzing 597 gameplay sessions (9,783 actions) from 100 students aged 8-11 in authentic classroom settings, we introduce Hamming distance to quantify proximity to valid grammatical solutions and examine convergence patterns across exercises with varying levels of difficulty. Results reveal that determiners and verbs are key sites of difficulty, with action sequences deviating from left-to-right usual treatment. This suggests learners often fix the verb first and adjust preceding elements. Exercises with fewer solutions exhibit slower and more erratic convergence, while changes in the closest valid solution indicate dynamic hypothesis revision. Our findings demonstrate how sequence-based analytics can uncover hidden dimensions of linguistic reasoning, offering a foundation for real-time scaffolding and teacher-facing tools in linguistically diverse classrooms.
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