arXiv:2603.03143cs.CVcs.AI2026-03中稿 · ECCV被引 6

用强化学习让2D编辑结果在3D视角下保持一致

Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing

  • 用3D基础模型VGGT生成奖励信号,指导2D编辑对齐3D一致性
  • 在无成对训练数据情况下,实现稳定多视角一致的编辑效果
  • 适合需要高质量3D一致编辑的应用场景,如虚拟内容生成

利用2D扩散模型的先验知识进行3D编辑已成为一种有前景的方法。然而,编辑结果的多视角一致性仍具挑战性,且缺乏成对的3D一致编辑数据,使得监督微调(SFT)虽有效但难以实施。本文观察到:虽然生成多视角一致的3D内容非常困难,但验证3D一致性是可行的,这自然使强化学习(RL)成为可行方案。受此启发,我们提出RL3DEdit,一个由强化学习优化驱动的单阶段框架,其奖励信号源自3D基础模型VGGT。具体而言,我们利用VGGT从海量真实世界数据中学习到的强先验,将编辑后的图像输入其中,通过输出的置信度图和姿态估计误差构建奖励信号,从而通过强化学习将2D编辑先验锚定在3D一致流形上。大量实验表明,RL3DEdit在编辑质量与多视角一致性方面均优于现有最先进方法,且效率较高。为推动3D编辑发展,我们将开源代码与模型。

原文摘要 · Abstract (English)

Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, multi-view consistency remains challenging in edited results, and the extreme scarcity of paired 3D-consistent editing data makes supervised fine-tuning (SFT) impractical, despite its effectiveness for editing tasks. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose RL3DEdit, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images into it, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.

3D编辑强化学习多视角一致扩散模型

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