用多智能体模拟古代人在崎岖地形中的移动,更真实还原人类与动物的运输行为。
Multi-Agent-Based Simulation of Archaeological Mobility in Uneven Landscapes
- 结合地形数据与强化学习,实现动态路径规划与局部自适应调整。
- 不同负载和耐力的智能体在复杂地形中表现出明显移动差异。
- 适合研究古代交通路线、遗址布局及人地关系的学者使用。
理解考古景观中的人类移动、互动与空间组织对解读过去行为至关重要,但仅靠静态考古证据难以重建此类过程。本文提出一种基于多智能体的建模框架,用于模拟不平坦地形下的考古移动,整合高保真地形重建、异质性智能体建模与自适应导航策略。方法结合全局路径规划与局部动态适应,通过强化学习使智能体能高效应对动态障碍与交互,避免昂贵的全局重规划。真实世界数字高程数据被处理为三维环境,保留坡度与地形约束对移动的影响。框架显式建模多种智能体类型,包括人类群体与畜力运输系统,参数基于实证数据,如载荷、坡度容忍度与身体尺寸。两个考古启发案例验证了该方法:地形感知的追逐逃避场景与驮兽与轮车的运输对比分析。结果表明地形形态、可视性与智能体异质性显著影响移动结果,而提出的混合导航策略在大规模动态模拟中兼具计算效率与可解释性。
原文摘要 · Abstract (English)
Understanding mobility, movement, and interaction in archaeological landscapes is essential for interpreting past human behavior, transport strategies, and spatial organization, yet such processes are difficult to reconstruct from static archaeological evidence alone. This paper presents a multi-agent-based modeling framework for simulating archaeological mobility in uneven landscapes, integrating realistic terrain reconstruction, heterogeneous agent modeling, and adaptive navigation strategies. The proposed approach combines global path planning with local dynamic adaptation, through reinforcment learning, enabling agents to respond efficiently to dynamic obstacles and interactions without costly global replanning. Real-world digital elevation data are processed into high-fidelity three-dimensional environments, preserving slope and terrain constraints that directly influence agent movement. The framework explicitly models diverse agent types, including human groups and animal-based transport systems, each parameterized by empirically grounded mobility characteristics such as load, slope tolerance, and physical dimensions. Two archaeological-inspired use cases demonstrate the applicability of the approach: a terrain-aware pursuit and evasion scenario and a comparative transport analysis involving pack animals and wheeled carts. The results highlight the impact of terrain morphology, visibility, and agent heterogeneity on movement outcomes, while the proposed hybrid navigation strategy provides a computationally efficient and interpretable solution for large-scale, dynamic archaeological simulations.
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