arXiv:2603.09218cs.ROcs.AI2026-03被引 1

用人体模型模拟人机交互,实现机器人结构与控制的协同优化。

Embodied Human Simulation for Quantitative Design and Analysis of Interactive Robotics

  • 基于肌肉骨骼模型构建可预测的人体动力学代理
  • 通过强化学习生成生理合理运动行为,支持大规模设计探索
  • 可量化评估肌力、关节负荷等内部状态,适合人机交互设计

物理交互机器人(如可穿戴设备、协作人形机器人)需在机械设计与控制间紧密协调。然而,由于人体生物力学和运动反应复杂,评估交互动态极具挑战性。传统实验依赖间接指标,无法测量肌肉力或关节载荷等内部状态。为此,我们开发了一种可扩展的仿真框架,用于物理人机交互的定量分析。核心是一个全身肌肉骨骼模型,作为人体动力学系统的预测代理。该模型由强化学习控制器驱动,生成自适应且生理合理的运动行为。采用分步训练流程,预训练的人体运动控制策略作为一致评估器,使大规模设计空间探索在计算上可行。通过模拟耦合的人机系统,框架可获取内部生物力学指标,提供一种系统化方法,实现机器人结构参数与控制策略的协同优化。我们在外骨骼-人体交互优化中验证了该框架,结果显示关节对齐改善且接触力降低。本工作确立了具身人体仿真在交互机器人设计中的可扩展范式。

原文摘要 · Abstract (English)

Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human biomechanics and motor responses. Traditional experiments rely on indirect metrics without measuring human internal states, such as muscle forces or joint loads. To address this issue, we develop a scalable simulation-based framework for the quantitative analysis of physical human-robot interaction. At its core is a full-body musculoskeletal model serving as a predictive surrogate for the human dynamical system. Driven by a reinforcement learning controller, it generates adaptive, physiologically grounded motor behaviors. We employ a sequential training pipeline where the pre-trained human motion control policy acts as a consistent evaluator, making large-scale design space exploration computationally tractable. By simulating the coupled human-robot system, the framework provides access to internal biomechanical metrics, offering a systematic way to concurrently co-optimize a robot's structural parameters and control policy. We demonstrate its capability in optimizing human-exoskeleton interactions, showing improved joint alignment and reduced contact forces. This work establishes embodied human simulation as a scalable paradigm for interactive robotics design.

人机交互仿真优化外骨骼肌肉骨骼模型

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