arXiv:2603.10465cs.SDcs.CV2026-03

用视听线索分离混响音源,提升XR中语音可懂度与交互体验

MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR

  • 视听协同分步分离:先音频粗分,再用视觉目标引导精调
  • 支持最多5路并发音源,延迟约2秒,语音理解提升36.2%
  • 适合需要高声学感知的虚拟会议、沉浸式演出等场景

在扩展现实(XR)中,复杂的声学环境常因声源混叠而影响用户对场景的感知与社交参与。我们提出MoXaRt,一种基于视听线索的实时XR系统,可分离复杂声源并实现细粒度声音交互。其核心为级联架构:并行执行仅音频的粗分离,同时通过视觉检测(如人脸、乐器)定位声源;这些视觉锚点随后指导精修网络,实现单个声源的分离,可处理最多5路并发声源(如2人说话+3种乐器),处理延迟约为2秒。我们在新构建的30段一分钟录音数据集上进行技术评估,并开展22名参与者用户研究。结果表明,系统显著提升语音可懂度,在对抗性声学环境中听觉理解能力提升36.2%(p < 0.01),同时大幅降低认知负荷(p < 0.001),为更智能、更具社交感知力的XR体验铺平道路。

原文摘要 · Abstract (English)

In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ~2 second processing latency. We validate MoXaRt through a technical evaluation on a new dataset of 30 one-minute recordings featuring concurrent speech and music, and a 22-participant user study. Empirical results indicate that our system significantly enhances speech intelligibility, yielding a 36.2% (p < 0.01) increase in listening comprehension within adversarial acoustic environments while substantially reducing cognitive load (p < 0.001), thereby paving the way for more perceptive and socially adept XR experiences.

XR音效视听融合语音分离

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