arXiv:2603.12063cs.CV2026-03

让虚拟人头像与手部互动更真实,支持高分辨率渲染。

NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction

  • 用显式平面基元+神经渲染结合建模,保持动作连贯性。
  • 高分辨率下比高斯方法降低30% LPIPS,PSNR和SSIM均提升。
  • 适合需要逼真手脸交互的虚拟形象应用,如游戏、元宇宙。

我们提出NBAvatar——一种用于真实渲染头部虚拟形象的方法,可处理手与面部交互引起的非刚性形变。通过将定向平面基元训练与神经渲染相结合,构建新型动画虚拟形象表示。该显式与隐式表示的融合使NBAvatar能保持时序与姿态一致性,并利用神经渲染提供精细外观细节。实验表明,NBAvatar能隐式学习面部-手部交互导致的颜色变化,在新视角与新姿态渲染质量上超越现有方法。具体而言,在高分辨率兆像素渲染下,相比基于高斯的虚拟形象方法,其LPIPS降低最多达30%,同时提升PSNR和SSIM;在结构相似性方面,优于当前最先进的手脸交互方法InteractAvatar。

原文摘要 · Abstract (English)

We present NBAvatar - a method for realistic rendering of head avatars handling non-rigid deformations caused by hand-face interaction. We introduce a novel representation for animated avatars by combining the training of oriented planar primitives with neural rendering. Such a combination of explicit and implicit representations enables NBAvatar to handle temporally and pose-consistent geometry, along with fine-grained appearance details provided by the neural rendering technique. In our experiments, we demonstrate that NBAvatar implicitly learns color transformations caused by face-hand interactions and surpasses existing approaches in terms of novel-view and novel-pose rendering quality. Specifically, NBAvatar achieves up to 30% LPIPS reduction under high-resolution megapixel rendering compared to Gaussian-based avatar methods, while also improving PSNR and SSIM, and achieves higher structural similarity compared to the state-of-the-art hand-face interaction method InteractAvatar.

虚拟形象手脸交互神经渲染高分辨率

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