arXiv:2603.13228cs.LGcs.AI2026-03

用偏好优化让机器人动作既物理真实又符合指令。

PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization

  • 将物理控制器嵌入训练流程,直接优化生成动作的合理性。
  • 在模拟机器人上显著提升动作物理真实性和任务完成度。
  • 支持零样本迁移,可直接用于真实机器人控制。

文本条件的人体动作生成近年主要依赖大规模运动数据训练的扩散模型。为将此类模型应用于角色动画与真实机器人控制,现有方法采用全身控制器(WBC)将扩散模型生成的动作转换为可执行轨迹。尽管WBC轨迹满足物理约束,但可能与原始动作偏差较大。为此,本文提出PhysMoDPO,一种直接偏好优化框架。不同于依赖人工设计物理感知启发式(如脚部滑动惩罚)的方法,我们把WBC融入训练流程,优化扩散模型,使WBC输出同时满足物理合规性与原始文本指令。训练中采用基于物理和任务特性的奖励函数,对合成轨迹进行偏好标注。大量实验表明,PhysMoDPO在文本到动作及空间控制任务中,均在模拟机器人上显著提升物理真实性和任务相关指标。此外,该方法在仿真中实现零样本动作迁移,并成功部署于真实G1人形机器人。

原文摘要 · Abstract (English)

Recent progress in text-conditioned human motion generation has been largely driven by diffusion models trained on large-scale human motion data. Building on this progress, recent methods attempt to transfer such models for character animation and real robot control by applying a Whole-Body Controller (WBC) that converts diffusion-generated motions into executable trajectories. While WBC trajectories become compliant with physics, they may expose substantial deviations from original motion. To address this issue, we here propose PhysMoDPO, a Direct Preference Optimization framework. Unlike prior work that relies on hand-crafted physics-aware heuristics such as foot-sliding penalties, we integrate WBC into our training pipeline and optimize diffusion model such that the output of WBC becomes compliant both with physics and original text instructions. To train PhysMoDPO we deploy physics-based and task-specific rewards and use them to assign preference to synthesized trajectories. Our extensive experiments on text-to-motion and spatial control tasks demonstrate consistent improvements of PhysMoDPO in both physical realism and task-related metrics on simulated robots. Moreover, we demonstrate that PhysMoDPO results in significant improvements when applied to zero-shot motion transfer in simulation and for real-world deployment on a G1 humanoid robot.

动作生成机器人控制扩散模型偏好优化

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