arXiv:2603.15368cs.CV2026-03

用解析采样加速神经场景渲染,实现实时交互编辑。

IRIS: Intersection-aware Ray-based Implicit Editable Scenes

  • 通过解析法精确计算光线与场景的交点,跳过空区域处理。
  • 沿光线直接插值特征,避免3D搜索,支持实时高保真渲染。
  • 适合需要快速编辑和高质量视觉呈现的交互式3D应用。

神经辐射场(Neural Radiance Fields)虽能实现高保真场景表示,但训练和渲染成本高昂;而3D高斯泼溅(3D Gaussian Splatting)虽具备实时性能和良好实证效果,但近期结合两者优势的方法仍存在显著计算效率问题。这些方法通常依赖随机体素采样聚合特征,严重制约渲染速度。为此,本文提出IRIS(Intersection-aware Ray-based Implicit Editable Scenes)框架,旨在实现高效且可交互的场景编辑。为克服传统光线追踪的局限,IRIS采用解析采样策略,精准识别光线与场景基元的交点,有效消除空域处理。同时,针对空间邻近查询的计算瓶颈,引入沿光线连续特征聚合机制,通过对有序交点插值潜在属性,绕过耗时的3D搜索,保障几何一致性,实现高保真、实时渲染与灵活形状编辑。代码已开源:https://github.com/gwilczynski95/iris。

原文摘要 · Abstract (English)

Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the best of both worlds by using Gaussians as proxies to guide neural field evaluations, still suffer from significant computational inefficiencies. They typically rely on stochastic volumetric sampling to aggregate features, which severely limits rendering performance. To address this issue, a novel framework named IRIS (Intersection-aware Ray-based Implicit Editable Scenes) is introduced as a method designed for efficient and interactive scene editing. To overcome the limitations of standard ray marching, an analytical sampling strategy is employed that precisely identifies interaction points between rays and scene primitives, effectively eliminating empty space processing. Furthermore, to address the computational bottleneck of spatial neighbor lookups, a continuous feature aggregation mechanism is introduced that operates directly along the ray. By interpolating latent attributes from sorted intersections, costly 3D searches are bypassed, ensuring geometric consistency, enabling high-fidelity, real-time rendering, and flexible shape editing. Code can be found at https://github.com/gwilczynski95/iris.

3D重建实时渲染隐式场景交互编辑

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