用大脑协作机制提升大模型推理能力,解决复杂问题时的准确率下降问题。
Brain-Inspired Graph Multi-Agent Systems for LLM Reasoning
- 将多个专用LLM代理组织成动态图结构,通过共享工作区协同
- 在Game24等任务上显著提升推理准确率,优于ReAct和思维树等方法
- 适合需要多步逻辑推理的复杂任务,为模型设计提供新思路
大型语言模型(LLMs)在多种语言任务中表现出色,但复杂的多步推理仍是核心挑战。尽管具备扩展思维链机制的大规模推理模型(LRMs)性能优于普通LLMs,两者在足够复杂的任务上仍出现准确率崩溃,表明仅靠模型层面的扩展不足以解决问题。受人类认知全局工作空间理论启发,我们提出脑启发式图多智能体系统(BIGMAS),将专用的LLM代理作为动态构建的有向图节点,仅通过中心化共享工作区进行协调。问题自适应的GraphDesigner构建任务特异性代理拓扑,而全局调度器利用完整共享状态做出路由决策,克服了反应式方法的局部视野瓶颈。在Game24、Six Fives和Tower of London三个基准上,对六种前沿LLM的实验表明,BIGMAS持续提升标准LLMs和LRMs的推理表现,优于现有包括ReAct和思维树在内的多智能体基线,证明多智能体架构设计可为模型推理增强带来互补性增益。
原文摘要 · Abstract (English)
Large Language Models (LLMs) have demonstrated remarkable capabilities across a wide range of language tasks, yet complex multi-step reasoning remains a fundamental challenge. While Large Reasoning Models (LRMs) equipped with extended chain-of-thought mechanisms demonstrate improved performance over standard LLMs, both model types still suffer from accuracy collapse on sufficiently complex tasks, suggesting that scaling model-level reasoning alone is insufficient. Inspired by the global workspace theory of human cognition, we propose Brain-Inspired Graph Multi-Agent Systems (BIGMAS), in which specialized LLM agents are organized as nodes in a dynamically constructed directed graph and coordinate exclusively through a centralized shared workspace. A problem-adaptive GraphDesigner constructs task-specific agent topologies, while a global Orchestrator leverages the complete shared state for routing decisions, overcoming the local-view bottleneck of reactive approaches. Experiments on Game24, Six Fives, and Tower of London across six frontier LLMs demonstrate that BIGMAS consistently improves reasoning performance for both standard LLMs and LRMs, outperforming existing multi-agent baselines including ReAct and Tree of Thoughts, showing that multi-agent architectural design provides complementary gains orthogonal to model-level reasoning enhancements.
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