arXiv:2603.19234cs.CVcs.GR2026-03被引 2

让3D高斯点云实现平滑的画质与速度调节,无需额外训练。

Matryoshka Gaussian Splatting

  • 通过随机预算训练,让模型按前缀顺序逐步提升画质。
  • 单个模型在全预算下性能媲美原版,且支持连续质量调节。
  • 无需修改结构,适合需要灵活部署的3D渲染场景。

在3D高斯点云(3DGS)中实现可调保真度渲染(即层次细节,LoD)对实际部署至关重要。现有离散式LoD方法仅支持有限的运行点,而连续式方法虽能平滑缩放,但在全容量时常出现明显画质下降,导致LoD设计成本高昂。我们提出马特里什卡高斯点云(MGS),一种无需牺牲全容量渲染质量即可实现连续LoD的训练框架。MGS学习一组有序高斯点,使任意前缀(前k个点)的渲染结果保持一致,且画质随预算增加平滑提升。核心思想是随机预算训练:每轮迭代随机采样一个点数预算,同时优化对应前缀与完整集合。该策略仅需两次前向传播,不引入架构修改。在四个基准和六种基线上的实验表明,MGS在全预算下性能与基线相当,同时实现从单一模型的连续速度-画质权衡。大量消融实验验证了排序策略、训练目标和模型容量的设计有效性。

原文摘要 · Abstract (English)

The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existing discrete LoD methods expose only a limited set of operating points, while concurrent continuous LoD approaches enable smoother scaling but often suffer noticeable quality degradation at full capacity, making LoD a costly design decision. We introduce Matryoshka Gaussian Splatting (MGS), a training framework that enables continuous LoD for standard 3DGS pipelines without sacrificing full-capacity rendering quality. MGS learns a single ordered set of Gaussians such that rendering any prefix, the first k splats, produces a coherent reconstruction whose fidelity improves smoothly with increasing budget. Our key idea is stochastic budget training: each iteration samples a random splat budget and optimises both the corresponding prefix and the full set. This strategy requires only two forward passes and introduces no architectural modifications. Experiments across four benchmarks and six baselines show that MGS matches the full-capacity performance of its backbone while enabling a continuous speed-quality trade-off from a single model. Extensive ablations on ordering strategies, training objectives, and model capacity further validate the designs.

3D生成高斯点云渲染优化

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