用几何引导视频生成,修复3D高斯溅射的噪点和闪烁问题
GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator
- 通过几何信息指导视频生成,优化3DGS重建结果
- 在新视角合成任务上达到当前最佳性能,实时版15帧/秒
- 适合需要高质量3D交互应用的研究与开发者
我们提出GaussFusion,一种通过几何引导视频生成来提升野外场景下3D高斯溅射(3DGS)重建质量的新方法。该方法缓解了因相机位姿误差、覆盖不全及初始几何噪声导致的浮点物、闪烁和模糊等常见问题。不同于以往仅依赖RGB的单一流程方法,GaussFusion引入一个几何感知的视频到视频生成器,可对基于优化和前馈两种方式的3DGS结果进行统一精炼。给定已有重建,系统渲染包含深度、法向、不透明度和协方差的高斯原始体视频缓冲区,由生成器输出时间连贯且无瑕疵的帧。我们还设计了一套退化模式合成管道,模拟多样化失真,增强模型鲁棒性与泛化能力。GaussFusion在新视角合成基准上取得领先表现,其高效版本可在15 FPS下实时运行,保持相近性能,适用于交互式3D应用。
原文摘要 · Abstract (English)
We present GaussFusion, a novel approach for improving 3D Gaussian splatting (3DGS) reconstructions in the wild through geometry-informed video generation. GaussFusion mitigates common 3DGS artifacts, including floaters, flickering, and blur caused by camera pose errors, incomplete coverage, and noisy geometry initialization. Unlike prior RGB-based approaches limited to a single reconstruction pipeline, our method introduces a geometry-informed video-to-video generator that refines 3DGS renderings across both optimization-based and feed-forward methods. Given an existing reconstruction, we render a Gaussian primitive video buffer encoding depth, normals, opacity, and covariance, which the generator refines to produce temporally coherent, artifact-free frames. We further introduce an artifact synthesis pipeline that simulates diverse degradation patterns, ensuring robustness and generalization. GaussFusion achieves state-of-the-art performance on novel-view synthesis benchmarks, and an efficient variant runs in real time at 15 FPS while maintaining similar performance, enabling interactive 3D applications.
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