为机器人长时桌游设计状态一致性系统,防止错误累积导致失败
System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games
- 分离语义推理与实时感知控制,显式维护多维状态
- 引入触觉触发恢复机制,显著降低状态错乱率
- 适合研究长时交互系统的可靠性设计,尤其对多人桌游机器人
长时桌游对机器人系统提出独特挑战:微小的感知或执行误差会破坏累积的任务状态,跨模块传播并最终导致交互失败。本文通过系统级设计而非孤立优化组件,研究如何在多人轮流进行的机器人桌游中保持内部状态一致。以麻将为例,提出一种集成架构,显式维护感知、执行和交互状态,将高层语义推理与时间敏感的感知控制分离,并引入经验证的动作原语与触觉触发的恢复机制,防止状态过早污染。此外,设计了交互级监控机制,检测轮次违规和隐性信息泄露等威胁执行假设的问题。实验不仅实现完整游戏运行,还提供了故障模式、恢复有效性、跨模块误差传播及软硬件权衡的实证分析。结果表明,显式分层、受控状态转换与恢复机制对维持长时间可执行一致性至关重要;而单体或未经验证的流水线会导致端到端可靠性明显下降。该系统为长时轮流交互中的系统设计原则研究提供了实证平台。
原文摘要 · Abstract (English)
Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper studies how to maintain internal state consistency in turn-based, multi-human robotic tabletop games through deliberate system design rather than isolated component improvement. Using Mahjong as a representative long-horizon setting, we present an integrated architecture that explicitly maintains perceptual, execution, and interaction state, partitions high-level semantic reasoning from time-critical perception and control, and incorporates verified action primitives with tactile-triggered recovery to prevent premature state corruption. We further introduce interaction-level monitoring mechanisms to detect turn violations and hidden-information breaches that threaten execution assumptions. Beyond demonstrating complete-game operation, we provide an empirical characterization of failure modes, recovery effectiveness, cross-module error propagation, and hardware-algorithm trade-offs observed during deployment. Our results show that explicit partitioning, monitored state transitions, and recovery mechanisms are critical for sustaining executable consistency over extended play, whereas monolithic or unverified pipelines lead to measurable degradation in end-to-end reliability. The proposed system serves as an empirical platform for studying system-level design principles in long-horizon, turn-based interaction.
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