arXiv:2603.25580cs.CV2026-03

用神经变形场实现实时穿衣角色动画,精度高且无需复杂拓扑处理。

UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation

  • 通过实例化神经变形场学习衣物动态,仅需适应新动作而非新服装。
  • 在复杂衣物网格上实现高质量实时动画,相比基线方法更平滑自然。
  • 适合游戏、虚拟现实等需要快速响应的交互式应用。

模拟逼真衣物形变是虚拟沉浸体验的关键,传统物理仿真耗时且需高端硬件,难以支持实时应用。现有基于学习的方法使用图神经网络在顶点上学习形变,但难以捕捉复杂拓扑衣物的精细形变。本文提出一种基于神经变形场的新方法UNIC,可实时根据动作序列驱动角色衣物动画。核心思想是学习特定实例的神经变形场,无需泛化到新衣物,只需适应新动作,显著降低训练难度并提升形变质量。神经变形场将3D点映射为形变偏移,既避免处理复杂拓扑问题,又天然引入平滑约束。在多种衣物网格上的大量实验表明,UNIC在效果和效率上均优于基线方法,具备在视频游戏等实际交互场景中落地的潜力。

原文摘要 · Abstract (English)

Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these methods are typically time-consuming, computationally demanding, and require costly hardware, which is not suitable for real-time applications. Recent learning-based methods tried to resolve this problem by training graph neural networks to learn the garment deformation on vertices, which, however, fail to capture the intricate deformation of complex garment meshes with complex topologies. In this paper, we introduce a novel neural deformation field-based method, named UNIC, to animate the garments of an avatar in real time, given the motion sequences. Our key idea is to learn the instance-specific neural deformation field to animate the garment meshes. Such an instance-specific learning scheme does not require UNIC to generalize to new garments but only to new motion sequences, which greatly reduces the difficulty in training and improves the deformation quality. Moreover, neural deformation fields map the 3D points to their deformation offsets, which not only avoids handling topologies of the complex garments but also injects a natural smoothness constraint in the deformation learning. Extensive experiments have been conducted on various kinds of garment meshes to demonstrate the effectiveness and efficiency of UNIC over baseline methods, making it potentially practical and useful in real-world interactive applications like video games.

实时动画神经变形场角色模拟

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