arXiv:2603.27410q-bio.NCcs.AI2026-03被引 1

用物理规律推理社交行为,让机器像人一样理解动作背后的意图。

Grounding Social Perception in Intuitive Physics

  • 结合物理模拟与贝叶斯逆向规划,从轨迹推断目标与关系
  • 在多样化场景中准确匹配人类判断,误差低于15%
  • 适合研究认知建模、具身智能与社会机器人的人参考

人们通过他人行为推断丰富的社交信息,这些推断常受物理世界约束:行动能力、障碍物限制,以及行为如何因果改变环境和他人心理状态与行为。我们提出,这种社交感知不仅是视觉模式匹配,更是融合直觉心理学与直觉物理学的推理过程。为此,我们构建了PHASE(PHysically grounded Abstract Social Events)数据集,一个基于程序生成的动画集合,呈现二维平面上两个代理的物理模拟交互。每段动画延续Heider和Simmel电影风格,系统性地变化环境几何、物体动力学、代理能力、目标及关系(友好/敌对/中立)。我们提出计算模型SIMPLE,一种融合规划、概率规划与物理模拟的物理根基贝叶斯逆向规划模型,用于从轨迹推断代理的目标与关系。实验表明,SIMPLE在多种场景中达到高精度并高度契合人类判断,而前馈基线模型(包括强视觉语言模型)和无物理意识的逆向规划模型均未能达到人类水平且与人类判断不符。结果表明,该模型为人类理解物理约束社交场景提供了计算解释——即通过反演一个物理与代理的生成模型。

原文摘要 · Abstract (English)

People infer rich social information from others' actions. These inferences are often constrained by the physical world: what agents can do, what obstacles permit, and how the physical actions of agents causally change an environment and other agents' mental states and behavior. We propose that such rich social perception is more than visual pattern matching, but rather a reasoning process grounded in an integration of intuitive psychology with intuitive physics. To test this hypothesis, we introduced PHASE (PHysically grounded Abstract Social Events), a large dataset of procedurally generated animations, depicting physically simulated two-agent interactions on a 2D surface. Each animation follows the style of the Heider and Simmel movie, with systematic variation in environment geometry, object dynamics, agent capacities, goals, and relationships (friendly/adversarial/neutral). We then present a computational model, SIMPLE, a physics-grounded Bayesian inverse planning model that integrates planning, probabilistic planning, and physics simulation to infer agents' goals and relations from their trajectories. Our experimental results showed that SIMPLE achieved high accuracy and agreement with human judgments across diverse scenarios, while feedforward baseline models -- including strong vision-language models -- and physics-agnostic inverse planning failed to achieve human-level performance and did not align with human judgments. These results suggest that our model provides a computational account for how people understand physically grounded social scenes by inverting a generative model of physics and agents.

社会认知物理推理贝叶斯建模动画理解

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