arXiv:2603.28126cs.CV2026-03被引 1

用单视角文本指令高效编辑3D物体,结果更一致。

SVGS: Single-View to 3D Object Editing via Gaussian Splatting

  • 基于多视角扩散模型的单视图编辑策略
  • 比现有方法快2倍以上,且跨视角一致性更强
  • 适合需要快速精准编辑3D内容的用户

文本驱动的3D场景编辑因其便捷性受到广泛关注。然而,依赖隐式3D表示(如NeRF)的方法虽能渲染复杂场景,却存在处理速度慢、难以精确控制特定区域的问题。现有基于多视图编辑的方法(如Instruct-NeRF2NeRF和GaussianEditor)在执行文本指令时,常出现不同视图间结果不一致的情况,影响整体性能,难以兼顾编辑一致性与效率。为此,我们提出一种基于3D高斯泼溅(3DGS)的单视角文本编辑新方法——SVGS。该方法利用多视角扩散模型实现单视图编辑,仅保留编辑结果一致的视图进行3D重建;同时采用稀疏3D高斯泼溅作为表示形式,显著提升编辑效率。我们在多种场景下对SVGS与现有基线方法进行了对比,结果表明其在编辑能力与处理速度上均优于同类方法,是3D编辑技术的重要进展。

原文摘要 · Abstract (English)

Text-driven 3D scene editing has attracted considerable interest due to its convenience and user-friendliness. However, methods that rely on implicit 3D representations, such as Neural Radiance Fields (NeRF), while effective in rendering complex scenes, are hindered by slow processing speeds and limited control over specific regions of the scene. Moreover, existing approaches, including Instruct-NeRF2NeRF and GaussianEditor, which utilize multi-view editing strategies, frequently produce inconsistent results across different views when executing text instructions. This inconsistency can adversely affect the overall performance of the model, complicating the task of balancing the consistency of editing results with editing efficiency. To address these challenges, we propose a novel method termed Single-View to 3D Object Editing via Gaussian Splatting (SVGS), which is a single-view text-driven editing technique based on 3D Gaussian Splatting (3DGS). Specifically, in response to text instructions, we introduce a single-view editing strategy grounded in multi-view diffusion models, which reconstructs 3D scenes by leveraging only those views that yield consistent editing results. Additionally, we employ sparse 3D Gaussian Splatting as the 3D representation, which significantly enhances editing efficiency. We conducted a comparative analysis of SVGS against existing baseline methods across various scene settings, and the results indicate that SVGS outperforms its counterparts in both editing capability and processing speed, representing a significant advancement in 3D editing technology. For further details, please visit our project page at: https://amateurc.github.io/svgs.github.io.

3D编辑高斯泼溅文本生成单视图

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