用虚拟现实测试机器人路径的视角影响,发现人眼视角下更显突兀。
Point of View: How Perspective Affects Perceived Robot Sociability
- 通过沉浸式VR对比鸟瞰与第一人称视角下的路径感知差异
- 近距离第一人称视角下,原被认为友好的路径干扰感提升37%
- 点头动作可显著改善机器人亲和力,适合人机交互设计参考
确保机器人在共享环境中导航安全且符合社会规范,是实现舒适人机交互的关键。然而,现有验证方法多依赖鸟瞰(非主体)视角,无法捕捉行人实际遭遇机器人时的主观第一人称体验。本文通过沉浸式虚拟现实环境,评估同一机器人路径在鸟瞰、近距第一人称及远距第一人称三种视角下的感知社会性与干扰程度。实验针对两种不同导航策略生成的轨迹进行分析,检验结果是否具有一般性。同时考察增加点头动作能否弥合感知差距、提升人类舒适度。结果表明,从鸟瞰视角看较具社会性的路径,在近距离第一人称视角下被感知为显著更具干扰性;尽管通行距离影响感知干扰,但如点头等社交信号能有效提升机器人行为的亲和力。
原文摘要 · Abstract (English)
Ensuring that robot navigation is safe and socially acceptable is crucial for comfortable human-robot interaction in shared environments. However, existing validation methods often rely on a bird's-eye (allocentric) perspective, which fails to capture the subjective first-person experience of pedestrians encountering robots in the real world. In this paper, we address the perceptual gap between allocentric validation and egocentric experience by investigating how different perspectives affect the perceived sociability and disturbance of robot trajectories. Our approach uses an immersive VR environment to evaluate identical robot trajectories across allocentric, egocentric-proximal, and egocentric-distal viewpoints in a user study. We perform this analysis for trajectories generated from two different navigation policies to understand if the observed differences are unique to a single type of trajectory or more generalizable. We further examine whether augmenting a trajectory with a head-nod gesture can bridge the perceptual gap and improve human comfort. Our experiments suggest that trajectories rated as sociable from an allocentric view may be perceived as significantly more disturbing when experienced from a first-person perspective in close proximity. Our results also demonstrate that while passing distance affects perceived disturbance, communicative social signaling, such as a head-nod, can effectively enhance the perceived sociability of the robot's behavior.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。