用大规模并行模拟还原人体700肌肉的运动控制,实现高精度动作复现。
Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity
- 结合GPU并行仿真与对抗奖励聚合,解决高维控制优化难题。
- 在舞蹈、翻滚等动态动作中实现关节角度和身体位置高精度对齐。
- 揭示了相同外在运动下不同肌肉控制策略的多样性,适合生物力学研究者。
人体运动控制的具身学习依赖于全身神经-肌肉骨骼动力学,但内部肌肉驱动过程难以直接测量。计算建模提供替代方案,但逆向动力学方法在高维过驱动系统中难以解析冗余控制;基于深度强化学习的正向模仿因控制与奖励设计的维度灾难导致追踪性能不足。本文提出一种大规模并行肌肉骨骼计算框架MS-Emulator,融合大规模并行GPU仿真、对抗式奖励聚合与价值引导流探索,突破高维强化学习在肌肉控制中的优化瓶颈。该框架可精确复现由约700条肌肉驱动的全身人体系统中多种动作,包括舞蹈、前空翻和侧手翻等高动态任务,实现高关节角度准确率与身体位置对齐。此外,通过探索肌肉控制解空间,发现不同控制策略可产生几乎相同的外部运动学与力学测量结果。本工作建立了一条可操作的计算路径,用于分析人类运动控制中的特异性与多样性。
原文摘要 · Abstract (English)
The embodied learning of human motor control requires whole-body neuro-actuated musculoskeletal dynamics, while the internal muscle-driven processes underlying movement remain inaccessible to direct measurement. Computational modeling offers an alternative, but inverse dynamics methods struggled to resolve redundant control from observed kinematics in the high-dimensional, over-actuated system. Forward imitation approaches based on deep reinforcement learning exhibited inadequate tracking performance due to the curse of dimensionality in both control and reward design. Here we introduce a large-scale parallel musculoskeletal computation framework for biomechanically grounded whole-body motion reproduction. By integrating large-scale parallel GPU simulation with adversarial reward aggregation and value-guided flow exploration, the MS-Emulator framework overcomes key optimization bottlenecks in high-dimensional reinforcement learning for musculoskeletal control, which accurately reproduces a broad repertoire of motions in a whole-body human musculoskeletal system actuated by approximately 700 muscles. It achieved high joint angle accuracy and body position alignment for highly dynamic tasks such as dance, cartwheel, and backflip. The framework was also used to explore the musculoskeletal control solution space, identifying distinct musculoskeletal control policies that converge to nearly identical external kinematic and mechanical measurements. This work establishes a tractable computational route to analyzing the specificity and diversity underlying human embodied control of movement. Project page: https://lnsgroup.cc/research/MS-Emulator.
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