arXiv:2604.00804cs.ROcs.CV2026-04被引 1

多智能体3D建图通信量降低95%,还能保持高精度。

Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM

  • 压缩冗余3D高斯点,减少地图数据量
  • 无需初始猜测即可实现闭环优化,传输量降85%-95%
  • 适合带宽受限的机器人团队协同建图

高效多智能体3D建图对未知环境中机器人团队至关重要,但密集表示会阻碍在有限通信链路上的实时交换。传统多智能体同步定位与建图(SLAM)依赖中心服务器合并并优化各智能体生成的局部地图,然而共享由最新方法如高斯溅射生成的大规模地图表示,在带宽受限的实际场景中成为瓶颈。本文提出一种改进的多智能体RGB-D高斯溅射SLAM框架,通过压缩冗余3D高斯点,在不降低渲染质量的前提下显著降低通信负载。该方法在无初始猜测情况下执行集中式闭环计算,支持纯渲染深度模式(仅需3D高斯点)和相机-深度模式(附加轻量级深度图以提升注册精度并进一步剪枝)。在合成与真实数据集上的评估表明,两种模式下传输数据量相较最先进方法最多减少85%-95%,使3D高斯多智能体SLAM更接近实际部署。

原文摘要 · Abstract (English)

Efficient multi-agent 3D mapping is essential for robotic teams operating in unknown environments, but dense representations hinder real-time exchange over constrained communication links. In multi-agent Simultaneous Localization and Mapping (SLAM), systems typically rely on a centralized server to merge and optimize the local maps produced by individual agents. However, sharing these large map representations, particularly those generated by recent methods such as Gaussian Splatting, becomes a bottleneck in real-world scenarios with limited bandwidth. We present an improved multi-agent RGB-D Gaussian Splatting SLAM framework that reduces communication load while preserving map fidelity. First, we incorporate a compaction step into our SLAM system to remove redundant 3D Gaussians, without degrading the rendering quality. Second, our approach performs centralized loop closure computation without initial guess, operating in two modes: a pure rendered-depth mode that requires no data beyond the 3D Gaussians, and a camera-depth mode that includes lightweight depth images for improved registration accuracy and additional Gaussian pruning. Evaluation on both synthetic and real-world datasets shows up to 85-95\% reduction in transmitted data compared to state-of-the-art approaches in both modes, bringing 3D Gaussian multi-agent SLAM closer to practical deployment in real-world scenarios. Code: https://github.com/lemonci/coko-slam

多智能体SLAM高斯溅射通信优化3D建图

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