用智能代理链生成符合江南园林美学的数字花园
GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agents
- 构建多智能体系统,按地形、路径、布局规则自动设计园林
- 支持文本输入1分钟内完成创作,生成结果经人工评估更美观
- 适合游戏影视场景快速搭建,非专业用户也可轻松使用
江南园林作为中国古典园林的重要风格,在影视、游戏和数字旅游中具有巨大应用潜力。然而,传统建模高度依赖专家经验,耗时较长。为此,我们提出GardenDesigner框架,通过基于程序化建模的智能体链,将江南园林的美学原则编码到建造流程中。水景主导的地貌分布与探索式路径规则由地形与道路生成智能体实现;景观元素的选择与空间布局遵循文化审美约束,由资产选择与布局优化智能体完成。此外,我们构建了GardenVerse知识库,包含专家标注的园林知识以提升资产配置质量。为支持交互编辑,我们在Unity中开发了可视化界面与工具,使非专家用户仅需文本输入即可在1分钟内完成江南园林构建。实验与人类评估表明,该方法可生成多样且美观的江南园林。
原文摘要 · Abstract (English)
Jiangnan gardens, a prominent style of Chinese classical gardens, hold great potential as digital assets for film and game production and digital tourism. However, manual modeling of Jiangnan gardens heavily relies on expert experience for layout design and asset creation, making the process time-consuming. To address this gap, we propose GardenDesigner, a novel framework that encodes aesthetic principles for Jiangnan garden construction and integrates a chain of agents based on procedural modeling. The water-centric terrain and explorative pathway rules are applied by terrain distribution and road generation agents. Selection and spatial layout of garden assets follow the aesthetic and cultural constraints. Consequently, we propose asset selection and layout optimization agents to select and arrange objects for each area in the garden. Additionally, we introduce GardenVerse for Jiangnan garden construction, including expert-annotated garden knowledge to enhance the asset arrangement process. To enable interaction and editing, we develop an interactive interface and tools in Unity, in which non-expert users can construct Jiangnan gardens via text input within one minute. Experiments and human evaluations demonstrate that GardenDesigner can generate diverse and aesthetically pleasing Jiangnan gardens. Project page is available at https://monad-cube.github.io/GardenDesigner.
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