用点追踪提升动态3D高斯重建速度与稳定性
TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction

- 引入现成点追踪模型,预定位高斯分布以应对大位移
- 在并行处理多帧时,吞吐量提升且视觉质量不下降
- 适合需要高速重建的机器人与沉浸式媒体应用
最近的3D高斯点阵(3DGS)进展展示了其在高效、逼真3D重建中的潜力,对机器人和沉浸式媒体等应用至关重要。然而,现有基于高斯的方法在动态场景重建中难以应对大帧间位移,导致快速运动下出现伪影和时间不一致。为此,我们提出TrackerSplat,一种将先进点追踪方法集成到3DGS中的新方法,以增强动态场景重建的鲁棒性与可扩展性。TrackerSplat利用现成的点追踪模型提取像素轨迹,并将每视角像素轨迹三角化至3D高斯,用于指导训练前高斯的重定位、旋转与缩放。该策略有效处理帧间大位移,显著减少先前方法中常见的褪色与变色伪影。通过在梯度优化前精确定位高斯,TrackerSplat克服了多设备并行处理多相邻帧时因大帧间距导致的质量下降问题,从而在保持渲染质量的同时大幅提升重建吞吐量。真实世界数据集上的实验验证了TrackerSplat在显著位移场景下的鲁棒性,相比基线方法在并行设置下实现更优吞吐量与视觉质量。代码已开源:https://github.com/yindaheng98/TrackerSplat。
原文摘要 · Abstract (English)
Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated its potential for efficient and photorealistic 3D reconstructions, which is crucial for diverse applications such as robotics and immersive media. However, current Gaussian-based methods for dynamic scene reconstruction struggle with large inter-frame displacements, leading to artifacts and temporal inconsistencies under fast object motions. To address this, we introduce \textit{TrackerSplat}, a novel method that integrates advanced point tracking methods to enhance the robustness and scalability of 3DGS for dynamic scene reconstruction. TrackerSplat utilizes off-the-shelf point tracking models to extract pixel trajectories and triangulate per-view pixel trajectories onto 3D Gaussians to guide the relocation, rotation, and scaling of Gaussians before training. This strategy effectively handles large displacements between frames, dramatically reducing the fading and recoloring artifacts prevalent in prior methods. By accurately positioning Gaussians prior to gradient-based optimization, TrackerSplat overcomes the quality degradation associated with large frame gaps when processing multiple adjacent frames in parallel across multiple devices, thereby boosting reconstruction throughput while preserving rendering quality. Experiments on real-world datasets confirm the robustness of TrackerSplat in challenging scenarios with significant displacements, achieving superior throughput under parallel settings and maintaining visual quality compared to baselines. The code is available at https://github.com/yindaheng98/TrackerSplat.
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