arXiv:2604.03069cs.CV2026-04被引 5

SparseSplat通过稀疏化高斯分布,用更少的点实现顶尖渲染质量。

SparseSplat: Towards Applicable Feed-Forward 3D Gaussian Splatting with Pixel-Unaligned Prediction

  • 根据场景结构动态调整高斯密度,生成稀疏紧凑的3D地图。
  • 仅用22%的高斯点达到顶尖渲染效果,1.5%仍保持合理质量。
  • 适合需要轻量化3D重建的实时应用或资源受限场景。

前向3D高斯喷溅(3DGS)虽显著提升渲染质量,但其空间均匀且冗余的3DGS映射限制了下游重建任务的集成。我们提出SparseSplat,首个能根据场景结构和局部信息丰富度自适应调整高斯密度的前向3DGS模型,生成高度紧凑的3DGS映射。为此,我们引入基于熵的随机采样策略,在纹理缺失区域生成大而稀疏的高斯点,在信息丰富的区域分配小而密集的高斯点。此外,设计专用点云网络,高效编码局部上下文并解码为3DGS属性,解决了通用3DGS优化流程与前向模型之间的感受野不匹配问题。大量实验表明,SparseSplat仅需22%的高斯点即可达到顶尖渲染质量,仅用1.5%的高斯点仍可保持合理渲染效果。

原文摘要 · Abstract (English)

Recent progress in feed-forward 3D Gaussian Splatting (3DGS) has notably improved rendering quality. However, the spatially uniform and highly redundant 3DGS map generated by previous feed-forward 3DGS methods limits their integration into downstream reconstruction tasks. We propose SparseSplat, the first feed-forward 3DGS model that adaptively adjusts Gaussian density according to scene structure and information richness of local regions, yielding highly compact 3DGS maps. To achieve this, we propose entropy-based probabilistic sampling, generating large, sparse Gaussians in textureless areas and assigning small, dense Gaussians to regions with rich information. Additionally, we designed a specialized point cloud network that efficiently encodes local context and decodes it into 3DGS attributes, addressing the receptive field mismatch between the general 3DGS optimization pipeline and feed-forward models. Extensive experimental results demonstrate that SparseSplat can achieve state-of-the-art rendering quality with only 22% of the Gaussians and maintain reasonable rendering quality with only 1.5% of the Gaussians. Project page: https://victkk.github.io/SparseSplat-page/.

3D高斯稀疏化前向渲染轻量化

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