arXiv:2604.03920cs.CL2026-04中稿 · PoliSim@CHI'26: 6 …被引 1

用反事实因果框架让大模型模拟社区更可信地评估政策效果

From Plausible to Causal: Counterfactual Semantics for Policy Evaluation in Simulated Online Communities

  • 区分必要性与充分性因果,对应不同治理需求
  • 提出可解释的仿真估计方法,依赖模拟器真实度
  • 适合平台设计者与内容审核员参考决策

基于大语言模型的社会仿真能生成逼真的社区互动,为治理干预提供‘政策风洞’测试环境。但逼真不等于因果。声称‘干预A降低冲突升级’需明确因果语义,而现有仿真通常未定义。本文引入反事实因果框架,区分必要因果(无干预是否仍发生)与充分因果(干预是否稳定导致结果)。前者用于事件诊断,后者用于政策选择。我们形式化二者映射关系,说明仿真设计如何在明确假设下支持估计,并强调结果仅为模拟器条件下的因果估计,其政策相关性取决于模拟器保真度。建立此框架至关重要:它定义了‘足够真实’的标准,推动领域从视觉可信转向可支撑政策变革的仿真。

原文摘要 · Abstract (English)

LLM-based social simulations can generate believable community interactions, enabling ``policy wind tunnels'' where governance interventions are tested before deployment. But believability is not causality. Claims like ``intervention $A$ reduces escalation'' require causal semantics that current simulation work typically does not specify. We propose adopting the causal counterfactual framework, distinguishing \textit{necessary causation} (would the outcome have occurred without the intervention?) from \textit{sufficient causation} (does the intervention reliably produce the outcome?). This distinction maps onto different stakeholder needs: moderators diagnosing incidents require evidence about necessity, while platform designers choosing policies require evidence about sufficiency. We formalize this mapping, show how simulation design can support estimation under explicit assumptions, and argue that the resulting quantities should be interpreted as simulator-conditional causal estimates whose policy relevance depends on simulator fidelity. Establishing this framework now is essential: it helps define what adequate fidelity means and moves the field from simulations that look realistic toward simulations that can support policy changes.

因果推断社会仿真政策评估

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