arXiv:2604.04063cs.CV2026-04中稿 · CVPR被引 3

用4个摄像头实现高质量动态场景重建,突破传统多视角依赖

4C4D: 4 Camera 4D Gaussian Splatting

  • 设计神经衰减函数增强4D高斯的几何建模能力
  • 在仅4个相机、低重叠视角下实现优于现有方法的精度
  • 适合低资源条件下的动态场景重建研究者使用

本文解决仅用4个便携式摄像头拍摄视频时恢复4D动态场景的难题。在计算机图形学中,学习建模场景动态以实现时间一致的新视角渲染是一项基础任务,以往方法通常需要数十甚至上百个视角组成的密集多视角阵列。我们提出4C4D框架,首次实现从极稀疏相机拍摄视频中生成高保真4D高斯点云。关键洞察是:在稀疏设置下,几何学习远比外观建模更具挑战性。为此,我们在高斯透明度上引入神经衰减函数,强化4D高斯的几何建模能力,通过引导梯度更关注几何学习,缓解了4DGS中几何与外观建模的固有失衡。在多种稀疏视角数据集上,4C4D均取得优于现有方法的性能表现。

原文摘要 · Abstract (English)

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose \textbf{4C4D}, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art. Project page at: https://junshengzhou.github.io/4C4D.

4D重建高斯溅射稀疏视角动态场景

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