用文本生成3D手模型,解决结构不自然和视角不一致问题
HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidance
- 基于MANO手部模型初始化,结合骨骼引导扩散过程
- 提出修正性手形损失,使多视角生成结果一致且无几何畸变
- 首个零样本文本到3D手模型生成方法,适合虚拟现实交互
虚拟现实的发展需要细节丰富且可定制的3D手部模型以支持交互。然而,现有3D手部建模方法成本高、流程繁琐,用户自定义能力弱。尽管零样本文本到3D合成(如基于分数蒸馏采样SDS)已实现多样化、可定制的3D模型生成,但在手部建模上表现不佳,常出现结构不自然、视角不一致及细节丢失。我们提出HandDreamer,首个从文本提示零样本生成3D手模型的方法。研究表明,SDS中的视角不一致主要源于文本提示导致的概率分布模糊性,尤其在手部因关节姿态变化大而加剧。为此,我们采用基于MANO手模型的初始化与骨骼引导扩散过程,提供强结构先验并保证视角与姿态一致性;进一步提出新型修正性手形引导损失,确保各视角收敛至一致模式,避免几何畸变。大量实验验证了该方法优于当前最优方案,为3D手部建模开辟新路径。
原文摘要 · Abstract (English)
The emergence of virtual reality has necessitated the generation of detailed and customizable 3D hand models for interaction in the virtual world. However, the current methods for 3D hand model generation are both expensive and cumbersome, offering very little customizability to the users. While recent advancements in zero-shot text-to-3D synthesis have enabled the generation of diverse and customizable 3D models using Score Distillation Sampling (SDS), they do not generalize very well to 3D hand model generation, resulting in unnatural hand structures, view-inconsistencies and loss of details. To address these limitations, we introduce HandDreamer, the first method for zero-shot 3D hand model generation from text prompts. Our findings suggest that view-inconsistencies in SDS is primarily caused due to the ambiguity in the probability landscape described by the text prompt, resulting in similar views converging to different modes of the distribution. This is particularly aggravated for hands due to the large variations in articulations and poses. To alleviate this, we propose to use MANO hand model based initialization and a hand skeleton guided diffusion process to provide a strong prior for the hand structure and to ensure view and pose consistency. Further, we propose a novel corrective hand shape guidance loss to ensure that all the views of the 3D hand model converges to view-consistent modes, without leading to geometric distortions. Extensive evaluations demonstrate the superiority of our method over the state-of-the-art methods, paving a new way forward in 3D hand model generation.
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