arXiv:2604.04535cs.LGcs.CC2026-04被引 1

在用户反馈中学习:更现实的模型更新机制

Learning from Equivalence Queries, Revisited

  • 提出对称反例生成者模型,更贴近真实交互场景
  • 在全信息与仅反馈结果两种情况下,给出最优学习轮数上界
  • 适合研究在线学习、自适应系统更新的学者参考

现代机器学习系统(如生成模型、推荐系统)常通过部署、用户交互与周期性更新迭代演化,这与标准监督学习中固定任务序列的损失最小化不同。受此启发,本文重新审视了Angluin(1988)提出的等价查询学习模型。该模型中,学习者不断提出假设,若部署的假设不充分,则收到一个反例。然而,在完全对抗式反例生成下,该模型可能过于悲观。此外,以往研究多假设学习者能观察到反例的正确标签(全信息设置),这一假设并不总成立。为此,本文将环境限制为一类更温和的反例生成器——称其为‘对称’型,即反例仅依赖于假设与目标之间的对称差集。该类包括随机反例(Angluin & Dohrn, 2017;Bhatia, 2021;Chase et al., 2024)以及基于预设复杂度度量返回最简反例的生成器。在此框架下,本文研究了全信息与带通反馈(bandit feedback)下的等价查询学习,获得了两类设置下学习轮数的紧致上界,并通过博弈论视角结合自适应加权与极小极大论证展开分析。

原文摘要 · Abstract (English)

Modern machine learning systems, such as generative models and recommendation systems, often evolve through a cycle of deployment, user interaction, and periodic model updates. This differs from standard supervised learning frameworks, which focus on loss or regret minimization over a fixed sequence of prediction tasks. Motivated by this setting, we revisit the classical model of learning from equivalence queries, introduced by Angluin (1988). In this model, a learner repeatedly proposes hypotheses and, when a deployed hypothesis is inadequate, receives a counterexample. Under fully adversarial counterexample generation, however, the model can be overly pessimistic. In addition, most prior work assumes a \emph{full-information} setting, where the learner also observes the correct label of the counterexample, an assumption that is not always natural. We address these issues by restricting the environment to a broad class of less adversarial counterexample generators, which we call \emph{symmetric}. Informally, such generators choose counterexamples based only on the symmetric difference between the hypothesis and the target. This class captures natural mechanisms such as random counterexamples (Angluin and Dohrn, 2017; Bhatia, 2021; Chase, Freitag, and Reyzin, 2024), as well as generators that return the simplest counterexample according to a prescribed complexity measure. Within this framework, we study learning from equivalence queries under both full-information and bandit feedback. We obtain tight bounds on the number of learning rounds in both settings and highlight directions for future work. Our analysis combines a game-theoretic view of symmetric adversaries with adaptive weighting methods and minimax arguments.

在线学习反例生成自适应系统

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