arXiv:2604.05259cs.CVcs.RO2026-04

通过优化相机视野覆盖度,提升3D场景重建质量。

Coverage Optimization for Camera View Selection

  • 基于费雪信息增益近似,选择几何覆盖不足的视角
  • 在多个数据集上优于当前最优主动视角选择方法
  • 无需复杂透射估计,对噪声和训练波动鲁棒

良好的视点对3D重建数据质量至关重要。本文研究主动视角选择问题,提出一种可解释的准则:通过最小化费雪信息增益的可计算近似,选择过去相机覆盖不足的几何区域对应的视角。该方法简化为轻量级的覆盖率指标,避免了昂贵的透射率估计,且对噪声和训练动态具有鲁棒性。我们称此指标为COVER(Camera Optimization for View Exploration and Reconstruction)。将其集成至Nerfstudio框架,在固定与移动采集场景下的真实数据集上进行评估。在多个数据集和辐射场基线中,本方法持续优于现有最优主动视角选择方法。更多可视化及Nerfstudio代码包详见https://chengine.github.io/nbv_gym/。

原文摘要 · Abstract (English)

What makes a good viewpoint? The quality of the data used to learn 3D reconstructions is crucial for enabling efficient and accurate scene modeling. We study the active view selection problem and develop a principled analysis that yields a simple and interpretable criterion for selecting informative camera poses. Our key insight is that informative views can be obtained by minimizing a tractable approximation of the Fisher Information Gain, which reduces to favoring viewpoints that cover geometry that has been insufficiently observed by past cameras. This leads to a lightweight coverage-based view selection metric that avoids expensive transmittance estimation and is robust to noise and training dynamics. We call this metric COVER (Camera Optimization for View Exploration and Reconstruction). We integrate our method into the Nerfstudio framework and evaluate it on real datasets within fixed and embodied data acquisition scenarios. Across multiple datasets and radiance-field baselines, our method consistently improves reconstruction quality compared to state-of-the-art active view selection methods. Additional visualizations and our Nerfstudio package can be found at https://chengine.github.io/nbv_gym/.

3D重建视角选择覆盖率

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