用虚拟扫描生成带真实遮挡的室内3D数据集,解决真实采集难问题。
Synthetic Dataset Generation for Partially Observed Indoor Objects
- 在Unity中构建虚拟扫描框架,模拟真实扫描仪行为。
- 生成含遮挡的点云与完整几何的合成数据,支持场景重建训练。
- 适合做3D补全、场景重建的模型研究者使用。
基于学习的3D场景重建与物体补全方法需要大量包含部分扫描和完整真实几何的数据集。然而,使用真实扫描系统获取此类数据成本高、耗时长,尤其当需准确获取被遮挡区域的真实信息时更为困难。本文提出一种在Unity中实现的虚拟扫描框架,用于生成逼真的合成3D扫描数据集。该系统通过可配置参数(如扫描分辨率、测量范围、距离相关噪声)模拟真实扫描仪的行为。不直接采样网格表面,而是从虚拟视角进行基于射线的扫描,从而真实建模传感器可见性与遮挡效应。同时,利用扫描位置拍摄的全景图像为生成的点云赋予颜色。为支持大规模数据生成,扫描器与程序化室内场景生成流水线集成,可自动生成多样化的房间布局与家具摆放。基于此系统,我们发布了V-Scan数据集,包含合成室内扫描、物体级部分点云、基于体素的遮挡网格及完整真实几何,为学习型方法的训练与评估提供有力监督。
原文摘要 · Abstract (English)
Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is costly and time-consuming, particularly when accurate ground truth for occluded regions is required. In this work, we present a virtual scanning framework implemented in Unity for generating realistic synthetic 3D scan datasets. The proposed system simulates the behaviour of real-world scanners using configurable parameters such as scan resolution, measurement range, and distance-dependent noise. Instead of directly sampling mesh surfaces, the framework performs ray-based scanning from virtual viewpoints, enabling realistic modelling of sensor visibility and occlusion effects. In addition, panoramic images captured at the scanner location are used to assign colours to the resulting point clouds. To support scalable dataset creation, the scanner is integrated with a procedural indoor scene generation pipeline that automatically produces diverse room layouts and furniture arrangements. Using this system, we introduce the \textit{V-Scan} dataset, which contains synthetic indoor scans together with object-level partial point clouds, voxel-based occlusion grids, and complete ground-truth geometry. The resulting dataset provides valuable supervision for training and evaluating learning-based methods for scene reconstruction and object completion.
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