用交替优化提升可动物体建模精度,兼顾几何与运动一致性。
GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting

- 分步优化几何与运动,通过隐变量分割和显式关节参数协同改进
- 在多关节复杂物体上重建误差降低23%,运动参数估计更准确
- 适合需要高保真可动数字资产的机器人交互场景
高保真交互式数字资产对具身智能和机器人交互至关重要,但可动物体因结构复杂且几何与运动耦合紧密,重建难度大。现有方法在几何-运动联合优化中不稳定,对复杂多关节或分布外物体泛化能力差。本文提出GEAR,一种基于期望最大化思想的交替优化框架,将几何与运动作为高斯点阵表示中的相互依赖成分。将部件分割设为隐变量,关节运动参数设为显式变量,交替精修以提升收敛性和几何-运动一致性。为提升分割质量而不损失泛化性,采用轻量级2D分割模型提供多视角部件先验,并引入弱监督约束正则化隐变量。在多个基准和新构建的GEAR-Multi数据集上的实验表明,GEAR在几何重建和运动参数估计上达到当前最优表现,尤其在含多个活动部件的复杂可动物体上优势显著。
原文摘要 · Abstract (English)
High-fidelity interactive digital assets are essential for embodied intelligence and robotic interaction, yet articulated objects remain challenging to reconstruct due to their complex structures and coupled geometry-motion relationships. Existing methods suffer from instability in geometry-motion joint optimization, while their generalization remains limited on complex multi-joint or out-of-distribution objects. To address these challenges, we propose GEAR, an EM-style alternating optimization framework that jointly models geometry and motion as interdependent components within a Gaussian Splatting representation. GEAR treats part segmentation as a latent variable and joint motion parameters as explicit variables, alternately refining them for improved convergence and geometric-motion consistency. To enhance part segmentation quality without sacrificing generalization, we leverage a vanilla 2D segmentation model to provide multi-view part priors, and employ a weakly supervised constraint to regularize the latent variable. Experiments on multiple benchmarks and our newly constructed dataset GEAR-Multi demonstrate that GEAR achieves state-of-the-art results in geometric reconstruction and motion parameters estimation, particularly on complex articulated objects with multiple movable parts.
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