arXiv:2604.08746cs.GRcs.CV2026-04被引 3

一键生成可动3D模型,形状骨骼皮肤统一建模。

AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation

  • 用共享空间域的S³场统一表示形状、骨架和绑定权重
  • 骨架预测在边界处更稳定,支持任意复杂度的骨骼结构
  • 适合游戏/动画/虚拟人等需要可动3D资产的场景

可动3D资产指带有可变形骨架和蒙皮权重的几何体,是交互图形、具身智能体和动画制作的基础。尽管近期3D生成模型能从图像生成视觉逼真的形状,但结果通常为静态。通过后处理自动绑定的方法脆弱且常导致骨架与几何拓扑不一致。本文提出AniGen,一个直接基于单张图像生成可动3D资产的统一框架。核心思想是将形状、骨架和蒙皮权重作为在共享空间域上定义的相互一致的S³场(形状、骨架、蒙皮)。为实现这些场的鲁棒学习,引入两项技术革新:(i) 基于置信度衰减的骨架场,显式处理Voronoi边界处的骨骼预测几何模糊性;(ii) 双重蒙皮特征场,将蒙皮权重与特定关节数量解耦,使固定架构网络可预测任意复杂度的骨架。基于两阶段流匹配管道,AniGen先合成稀疏结构骨架,再在结构化隐空间中生成稠密几何与运动结构。大量实验表明,AniGen在骨架有效性与动画质量上显著优于现有串行基线,在动物、类人物体和机械等多种类别上均对真实世界图像具有良好泛化能力。

原文摘要 · Abstract (English)

Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation production. While recent 3D generative models can synthesize visually plausible shapes from images, the results are typically static. Obtaining usable rigs via post-hoc auto-rigging is brittle and often produces skeletons that are topologically inconsistent with the generated geometry. We present AniGen, a unified framework that directly generates animate-ready 3D assets conditioned on a single image. Our key insight is to represent shape, skeleton, and skinning as mutually consistent $S^3$ Fields (Shape, Skeleton, Skin) defined over a shared spatial domain. To enable the robust learning of these fields, we introduce two technical innovations: (i) a confidence-decaying skeleton field that explicitly handles the geometric ambiguity of bone prediction at Voronoi boundaries, and (ii) a dual skin feature field that decouples skinning weights from specific joint counts, allowing a fixed-architecture network to predict rigs of arbitrary complexity. Built upon a two-stage flow-matching pipeline, AniGen first synthesizes a sparse structural scaffold and then generates dense geometry and articulation in a structured latent space. Extensive experiments demonstrate that AniGen substantially outperforms state-of-the-art sequential baselines in rig validity and animation quality, generalizing effectively to in-the-wild images across diverse categories including animals, humanoids, and machinery. Homepage: https://yihua7.github.io/AniGen-web/

3D生成可动资产骨架生成S³场

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