arXiv:2604.08943cs.CVcs.RO2026-04中稿 · CVM 2026 Journal T…

用可变形表面点实现高精度手部三维重建与实时渲染

MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video

论文配图:MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video
图 1 · 摘自论文原文
  • 基于可变形高斯表面点,从单目视频生成精细手部几何
  • 在三个数据集上优于现有方法,实现更真实纹理与结构还原
  • 适合需要实时交互的虚拟现实、人机交互应用

从第一人称单目视频中重建高保真3D手部仍面临挑战,主要受限于高分辨率几何捕捉、手物交互建模及复杂物体表现。现有方法常伴随高昂计算成本,难以实现实时应用。本文提出Mesh-inellipse Aligned Deformable Surfel Splatting(MASS),通过可变形2D高斯表面点表示解决上述问题。引入网格对齐的Steiner内切椭圆与分形稠密化策略,从粗略参数化手部网格生成高分辨率2D高斯表面点,具备照片级渲染潜力。进一步提出高斯表面点变形机制,通过预测表面点属性残差更新并引入透明度掩码,高效建模手部形变与个性化特征,无需自适应密度控制。同时设计两阶段训练策略与新型绑定损失,提升优化鲁棒性与重建质量。在ARCTIC、Hand Appearance和Interhand2.6M数据集上的大量实验表明,本方法在重建性能上超越当前最优方法。

原文摘要 · Abstract (English)

Reconstructing high-fidelity 3D hands from egocentric monocular videos remains a challenge due to the limitations in capturing high-resolution geometry, hand-object interactions, and complex objects on hands. Additionally, existing methods often incur high computational costs, making them impractical for real-time applications. In this work, we propose Mesh-inellipse Aligned deformable Surfel Splatting (MASS) to address these challenges by leveraging a deformable 2D Gaussian Surfel representation. We introduce the mesh-aligned Steiner Inellipse and fractal densification for mesh-to-surfel conversion that initiates high-resolution 2D Gaussian surfels from coarse parametric hand meshes, providing surface representation with photorealistic rendering potential. Second, we propose Gaussian Surfel Deformation, which enables efficient modeling of hand deformations and personalized features by predicting residual updates to surfel attributes and introducing an opacity mask to refine geometry and texture without adaptive density control. In addition, we propose a two-stage training strategy and a novel binding loss to improve the optimization robustness and reconstruction quality. Extensive experiments on the ARCTIC dataset, the Hand Appearance dataset, and the Interhand2.6M dataset demonstrate that our model achieves superior reconstruction performance compared to state-of-the-art methods.

3D重建手部建模可变形表面点实时渲染

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