arXiv:2604.10199cs.GRcs.LG2026-04

用潜空间融合疲劳特征,生成真实感渐进疲劳动作。

FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis

  • 在潜空间中融合疲劳特征,实现动作的渐进式疲劳建模。
  • 无需疲劳数据输入,直接对正常动作序列进行潜空间调制。
  • 适用于动画与仿真中精准还原人体疲劳状态,适合游戏/影视/康复领域。

研究疲劳对人类生理功能和运动行为的影响,对于发展生物力学、医疗应用以降低疲劳风险、减少损伤,并设计高效人因工程具有重要意义,同时也有助于生成符合物理规律的3D动画序列。尽管相关生理机制研究已较为深入,但疲劳驱动的动作生成仍属未充分探索领域。本文提出FatigueFusion,一种基于深度学习的潜空间融合架构,可生成新型疲劳动作、中间疲劳状态及逐步疲劳的动作序列。不同于仅模仿疲劳累积效应的方法,本框架结合算法与数据驱动模块,在非疲劳动作基础上施加个体化的时间与空间疲劳特征,并利用基于PINN的技术模拟疲劳强度。所有动作调制均在潜空间完成,支持直接处理非疲劳关节约束序列与控制参数,可无缝集成至任意动作生成流程中,且不依赖疲劳输入数据。整体框架可用于疲劳特征迁移与融合等任务,为动画与仿真中人体疲劳状态的精确呈现提供解决方案。

原文摘要 · Abstract (English)

Investigating the impact of fatigue on human physiological function and motor behavior is crucial for developing biomechanics and medical applications aimed at mitigating fatigue, reducing injury risk, and creating sophisticated ergonomic designs, as well as for producing physically-plausible 3D animation sequences. While the former has a prominent position in state-of-the-art literature, fatigue-driven motion generation is still an underexplored area. In this study, we present FatigueFusion, a deep-learning architecture for the fusion of fatigue features within a latent representation space, enabling the creation of a variation of novel fatigued movements, intermediate fatigued states, and progressively fatigued motions. Unlike existing approaches that focus on imitating the effects of fatigue accumulation in motion patterns, our framework incorporates algorithmic and data-driven modules to impose subject-specific temporal and spatial fatigue features on nonfatigued motions, while leveraging PINN-based techniques to simulate fatigue intensity. Since all motion modulation tasks are taking place in latent space, FatigueFusion offers an end-to-end architecture that operates directly on non-fatigued joint angle sequences and control parameters, allowing seamless integration into any motion synthesis pipeline, without relying on fatigue input data. Overall, our framework can be employed for various fatigue-driven synthesis tasks, such as fatigue profile transfer and fusion, while it also provides a solution for accurate rendering of the human fatigue state in both animation and simulation pipelines.

动作生成疲劳建模潜空间

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