用船载声呐系统给水下机器人定位置,防止定位漂移失控。
BIND-USBL: Bounding IMU Navigation Drift using USBL in Heterogeneous ASV-AUV Teams

- 多艘水面船协同提供间歇性定位信号,约束水下机器人漂移。
- 在模拟任务中,定位误差受任务范围和船队布局影响显著。
- 调度算法提升信号发送效率,适合复杂水域协作任务。
在无GPS的水下环境中,自主水下航行器(AUV)的精确定位是海洋机器人领域的长期挑战。由于缺乏外部位置修正,AUV依赖惯性死区法导航,其误差会因传感器偏差和噪声而无限累积。本文提出BIND-USBL,一种基于配备超短基线(USBL)声学定位系统的自主水面船(ASV)编队的协同定位框架,通过间歇性定位修正来限制AUV的死区漂移。核心洞察在于:长时间导航失效并非源于单次USBL测量精度,而是由定位信号的时间稀疏性和几何覆盖能力决定。该框架结合多ASV编队模型、基于冲突图的时分多址上行调度器,以及延迟融合机制,将接收到的USBL更新与易漂移的死区推算结果融合。在HoloOcean仿真器中,对异构ASV-AUV团队执行草坪式覆盖任务的评估表明,定位性能受任务规模、声学覆盖范围、团队构成及船队几何布局共同影响。此外,空间复用调度器在不违反避碰约束的前提下,提升了每艘AUV的定位信号接收率,同时保持了低端到端延迟。
原文摘要 · Abstract (English)
Accurate and continuous localization of Autonomous Underwater Vehicles (AUVs) in GPS-denied environments is a persistent challenge in marine robotics. In the absence of external position fixes, AUVs rely on inertial dead-reckoning, which accumulates unbounded drift due to sensor bias and noise. This paper presents BIND-USBL, a cooperative localization framework in which a fleet of Autonomous Surface Vessels (ASVs) equipped with Ultra-Short Baseline (USBL) acoustic positioning systems provides intermittent fixes to bound AUV dead-reckoning error. The key insight is that long-duration navigation failure is driven not by the accuracy of individual USBL measurements, but by the temporal sparsity and geometric availability of those fixes. BIND-USBL combines a multi-ASV formation model linking survey scale and anchor placement to acoustic coverage, a conflict-graph-based TDMA uplink scheduler for shared-channel servicing, and delayed fusion of received USBL updates with drift-prone dead reckoning. The framework is evaluated in the HoloOcean simulator using heterogeneous ASV-AUV teams executing lawnmower coverage missions. The results show that localization performance is shaped by the interaction of survey scale, acoustic coverage, team composition, and ASV-formation geometry. Further, the spatial-reuse scheduler improves per-AUV fix delivery rate without violating the no-collision constraint, while maintaining low end-to-end fix latency.
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