通过分阶段过滤干扰项,提升3D高斯点云在复杂场景下的重建质量。
PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting

- 分阶段渐进式过滤不一致图像信号,逐步清除干扰项
- 在多个数据集上超越现有方法,实现无伪影高质量重建
- 无需修改模型架构,适配性强,适合实际应用
近期3D高斯点云(3DGS)技术实现了实时逼真渲染。但传统训练流程假设输入图像具有完全多视角一致性,对违背该假设的干扰项敏感,易产生视觉伪影。本文重新审视3DGS固有的抑制不一致信号能力,提出PDF-GS(Progressive Distractor Filtering for Robust 3D Gaussian Splatting),通过分阶段优化放大其自过滤特性。渐进式过滤阶段利用视角差异线索逐步剔除干扰项,随后的重建阶段从净化后的高斯表示中恢复精细、视图一致的细节。经迭代优化,PDF-GS在多种数据集及真实复杂条件下均实现鲁棒、高保真且无干扰的重建,持续优于基线方法。该方法轻量且可无缝集成至现有3DGS框架,无需结构改动或额外推理开销,达到新基准性能。代码已公开于https://github.com/kangrnin/PDF-GS。
原文摘要 · Abstract (English)
Recent advances in 3D Gaussian Splatting (3DGS) have enabled impressive real-time photorealistic rendering. However, conventional training pipelines inherently assume full multi-view consistency among input images, which makes them sensitive to distractors that violate this assumption and cause visual artifacts. In this work, we revisit an underexplored aspect of 3DGS: its inherent ability to suppress inconsistent signals. Building on this insight, we propose PDF-GS (Progressive Distractor Filtering for Robust 3D Gaussian Splatting), a framework that amplifies this self-filtering property through a progressive multi-phase optimization. The progressive filtering phases gradually remove distractors by exploiting discrepancy cues, while the following reconstruction phase restores fine-grained, view-consistent details from the purified Gaussian representation. Through this iterative refinement, PDF-GS achieves robust, high-fidelity, and distractor-free reconstructions, consistently outperforming baselines across diverse datasets and challenging real-world conditions. Moreover, our approach is lightweight and easily adaptable to existing 3DGS frameworks, requiring no architectural changes or additional inference overhead, leading to a new state-of-the-art performance. The code is publicly available at https://github.com/kangrnin/PDF-GS.
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