arXiv:2604.14586cs.IRcs.AI2026-04被引 6

用动态权重和大模型优化游戏推荐平衡性

CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

  • 引入带符号边权重,区分玩家兴趣与厌倦程度
  • 结合大模型生成个性化描述,提升推荐多样性
  • 在两个Steam数据集上同时提升准确率与多样性

游戏产业快速发展,亟需适应其动态特性的推荐系统。现有基于图神经网络的方法多侧重准确率而忽视多样性,存在固有权衡。为此,我们此前提出CPGRec,但未考虑玩家-游戏交互的差异性,这些差异反映偏好强度却不均,且易加剧图卷积的过平滑问题。此外,现有方法未能充分运用大语言模型的推理能力与知识储备。本文提出两个新模块:首先,偏好感知边重加权(PER)模块为边赋予带符号权重,定性区分显著兴趣与厌恶,并定量测量偏好强度,缓解过平滑;其次,偏好感知表示生成(PRG)模块利用大模型,通过对比全局与个人偏好,生成玩家与游戏的上下文化描述,从而优化表征。在两个Steam数据集上的实验表明,CPGRec+在准确率与多样性上均优于现有最优模型。

原文摘要 · Abstract (English)

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.

游戏推荐图神经网络大模型多样性

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