arXiv:2604.14598cs.IR2026-04被引 7

平衡游戏推荐的准确与多样,用分类和热度信息提升推荐质量。

Category-based and Popularity-guided Video Game Recommendation: A Balance-oriented Framework

论文配图:Category-based and Popularity-guided Video Game Recommendation: A Balance-oriented Framework
图 1 · 摘自论文原文
  • 构建游戏图谱,强化游戏间连接以提升准确率。
  • 融合类别与热度信息,提升长尾游戏推荐多样性。
  • 新负样本重加权策略,兼顾准确与多样,适合游戏平台使用。

近年来,视频游戏产业迅速发展,玩家面临海量选择,亟需专门的游戏推荐系统。然而现有方法多侧重准确率而忽视多样性,且缺乏对游戏间严格关联的建模。同时,多数多样性方法未充分利用类别、热度等关键信息。为此,本文提出新型框架CPGRec,包含三个模块:精度驱动模块通过更严格的连接增强推荐准确率;多样性驱动模块在游戏图中连接不同类别的邻居,并利用热门游戏节点放大长尾游戏影响力,提升多样性;综合模块融合两者并引入新的负样本评分重加权方法,实现准确与多样性的平衡。在Steam数据集上的实验表明该方法有效。代码与数据集已公开于https://github.com/CPGRec2024/CPGRec.git。

原文摘要 · Abstract (English)

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games. However, current video game recommendation approaches tend to prioritize accuracy over diversity, potentially leading to unvaried game suggestions. In addition, the existing game recommendation methods commonly lack the ability to establish strict connections between games to enhance accuracy. Furthermore, many existing diversity-focused methods fail to leverage crucial item information, such as item category and popularity during neighbor modeling and message propagation. To address these challenges, we introduce a novel framework, called CPGRec, comprising three modules, namely accuracy-driven, diversity-driven, and comprehensive modules. The first module extends the state-of-the-art accuracy-focused game recommendation method by connecting games in a more stringent manner to enhance recommendation accuracy. The second module connects neighbors with diverse categories within the proposed game graph and harnesses the advantages of popular game nodes to amplify the influence of long-tail games within the player-game bipartite graph, thereby enriching recommendation diversity. The third module combines the above two modules and employs a new negative-sample rating score reweighting method to balance accuracy and diversity. Experimental results on the Steam dataset demonstrate the effectiveness of our proposed method in improving game recommendations. The dataset and source codes are anonymously released at: https://github.com/CPGRec2024/CPGRec.git.

游戏推荐多样性图神经网络

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。