arXiv:2604.14782cs.CV2026-04

单图生成带真实动态头发的3D头像,头发与脸分离建模。

One-shot Compositional 3D Head Avatars with Deformable Hair

论文配图:One-shot Compositional 3D Head Avatars with Deformable Hair
图 1 · 摘自论文原文
  • 头发与脸部几何解耦,分别用不同方式变形。
  • 保留输入图像高频细节,避免纹理丢失。
  • 用物理模拟控制头发动态,适合影视角色生成。

我们提出一种从单张图像构建完整3D头像的组合方法。先前的一次性整体方法在动画中常无法生成逼真头发动态,主要由于头发与面部区域未充分解耦,导致几何纠缠和不自然形变。本方法显式解耦头发与面部,采用不同的变形范式建模,并整合进统一渲染流程。通过图像到3D提升技术,最大限度保留输入图像的细粒度纹理,有效缓解通用模型中高频信息丢失问题。给定一张正面肖像图,首先进行去发处理获得光头图像。将原图与光头图均提升为密集、细节丰富的3D高斯点云(3DGS)表示。对光头3DGS,通过非刚性配准结合先验模型绑定至FLAME网格,实现随网格三角面片自然变形。对于头发部分,采用语义标签监督与边界感知重分配策略,提取干净独立的头发高斯点。为控制头发形变,引入笼结构支持基于位置的动力学(PBD)模拟,使头发高斯原始体在头部运动、重力和惯性作用下实现真实且物理合理的变换。在多种头部动作、重力及表情下的动态动画展示显著更真实的头发表现,同时忠实还原面部细节,感知真实度优于现有顶尖一次性方法。

原文摘要 · Abstract (English)

We propose a compositional method for constructing a complete 3D head avatar from a single image. Prior one-shot holistic approaches frequently fail to produce realistic hair dynamics during animation, largely due to inadequate decoupling of hair from the facial region, resulting in entangled geometry and unnatural deformations. Our method explicitly decouples hair from the face, modeling these components using distinct deformation paradigms while integrating them into a unified rendering pipeline. Furthermore, by leveraging image-to-3D lifting techniques, we preserve fine-grained textures from the input image to the greatest extent possible, effectively mitigating the common issue of high-frequency information loss in generalized models. Specifically, given a frontal portrait image, we first perform hair removal to obtain a bald image. Both the original image and the bald image are then lifted to dense, detail-rich 3D Gaussian Splatting (3DGS) representations. For the bald 3DGS, we rig it to a FLAME mesh via non-rigid registration with a prior model, enabling natural deformation that follows the mesh triangles during animation. For the hair component, we employ semantic label supervision combined with a boundary-aware reassignment strategy to extract a clean and isolated set of hair Gaussians. To control hair deformation, we introduce a cage structure that supports Position-Based Dynamics (PBD) simulation, allowing realistic and physically plausible transformations of the hair Gaussian primitives under head motion, gravity, and inertial effects. Striking qualitative results, including dynamic animations under diverse head motions, gravity effects, and expressions, showcase substantially more realistic hair behavior alongside faithfully preserved facial details, outperforming state-of-the-art one-shot methods in perceptual realism.

3D头像头发建模单图生成物理模拟

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