arXiv:2604.15941cs.CVcs.GR2026-04中稿 · CVPR被引 1

用神经Gabor增强高斯点,实现高频表面精准重建。

Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction

论文配图:Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction
图 1 · 摘自论文原文
  • 每个高斯点加轻量MLP,一次表示多种颜色变化。
  • 在棋盘格等高频场景中,重建精度显著提升。
  • 适合需要精细纹理重建的3D建模任务。

近年来,3D高斯点云(3DGS)成为3D重建与新视角合成的强大方法。其显式表示使用高斯原语,支持快速训练、实时渲染和便捷后处理。但3DGS存在关键缺陷:含高频外观细节的场景需大量原语,因每个原语仅能表示单一颜色,导致锐利色变处需多个原语。为此,我们提出神经Gabor点云,为每个高斯原语添加轻量多层感知机,以单个原语建模广泛的颜色变化。为进一步控制原语数量,引入频域感知密集化策略,基于频率能量选择需剪枝或克隆的原语。实验表明,该方法在标准基准(如Mip-NeRF360)及高频数据集(如棋盘格图案)上均实现精准重建,并通过全面消融研究验证有效性。

原文摘要 · Abstract (English)

Recent years have witnessed the rapid emergence of 3D Gaussian splatting (3DGS) as a powerful approach for 3D reconstruction and novel view synthesis. Its explicit representation with Gaussian primitives enables fast training, real-time rendering, and convenient post-processing such as editing and surface reconstruction. However, 3DGS suffers from a critical drawback: the number of primitives grows drastically for scenes with high-frequency appearance details, since each primitive can represent only a single color, requiring multiple primitives for every sharp color transition. To overcome this limitation, we propose neural Gabor splatting, which augments each Gaussian primitive with a lightweight multi-layer perceptron that models a wide range of color variations within a single primitive. To further control primitive numbers, we introduce a frequency-aware densification strategy that selects mismatch primitives for pruning and cloning based on frequency energy. Our method achieves accurate reconstruction of challenging high-frequency surfaces. We demonstrate its effectiveness through extensive experiments on both standard benchmarks, such as Mip-NeRF360 and High-Frequency datasets (e.g., checkered patterns), supported by comprehensive ablation studies.

3D重建高斯点云高频纹理神经渲染

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