arXiv:2604.19624cs.CV2026-04被引 2

用几何梯度优化人体与场景的3D交互,快100倍还更准确。

GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction

论文配图:GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction
图 1 · 摘自论文原文
  • 通过几何探针和轻量变压器迭代修正人体网格位置
  • 相比现有方法交互质量提升122%,速度提升约100倍
  • 可独立使用或嵌入其他模型,适合做真实场景人体重建

从单张图像重建物理合理的3D人体-场景交互(HSI)当前存在权衡:基于优化的方法虽精确但耗时约20秒,而前馈方法虽快速却缺乏显式交互推理,常出现漂浮或穿模。本文提出GRAFT(几何精修与拟合变换器),一种学习到的HSI先验,能预测交互梯度——即修正参数更新,通过推理人体与周围场景的3D关系来逐步优化人体网格。GRAFT将交互状态编码为以身体为中心的紧凑标记,每个标记通过几何探针锚定于场景几何,捕捉与邻近表面的空间关系。轻量级变压器反复更新人体网格并重新探测场景,确保最终姿态同时符合学习到的先验与观测几何。GRAFT可作为端到端重建器使用,也可仅依赖几何信息作为可迁移的即插即用先验,无需重训练即可提升前馈方法性能。实验表明,GRAFT在交互质量上比当前最优前馈方法提升最高达122%,且运行时间约为优化方法的1/100,同时在真实多人群体场景中表现良好,在三选一用户研究中被64.8%的人偏好。

原文摘要 · Abstract (English)

Reconstructing physically plausible 3D human-scene interactions (HSI) from a single image currently presents a trade-off: optimization based methods offer accurate contact but are slow (~20s), while feed-forward approaches are fast yet lack explicit interaction reasoning, producing floating and interpenetration artifacts. Our key insight is that geometry-based human--scene fitting can be amortized into fast feed-forward inference. We present GRAFT (Geometric Refinement And Fitting Transformer), a learned HSI prior that predicts Interaction Gradients: corrective parameter updates that iteratively refine human meshes by reasoning about their 3D relationship to the surrounding scene. GRAFT encodes the interaction state into compact body-anchored tokens, each grounded in the scene geometry via Geometric Probes that capture spatial relationships with nearby surfaces. A lightweight transformer recurrently updates human meshes and re-probes the scene, ensuring the final pose aligns with both learned priors and observed geometry. GRAFT operates either as an end-to-end reconstructor using image features, or with geometry alone as a transferable plug-and-play HSI prior that improves feed-forward methods without retraining. Experiments show GRAFT improves interaction quality by up to 122% over state-of-the-art feed-forward methods and matches optimization-based interaction quality at ${\sim}100{\times}$ lower runtime, while generalizing seamlessly to in-the-wild multi-person scenes and being preferred in 64.8% of three-way user study. Project page: https://pradyumnaym.github.io/graft .

3D重建人体交互几何建模Transformer

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