无需蒸馏,秒级完成3D高斯点云补全
GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

- 用2D图像生成+立体锚点选择,直接构建带尺度的3D高斯点
- 在三个基准上超越现有方法,达到新SOTA
- 适合需要快速高质量3D补全的场景重建应用
3D高斯溅射(3DGS)以显式表示和高效性推动了高质量神经渲染的发展。然而,从稀疏视角重建场景时,由于覆盖不足,常出现严重的几何空洞和浮点噪声。现有补全方法通常采用迭代的‘修复-蒸馏’范式,计算开销大、优化不稳定且易过拟合。为此,我们提出GSCompleter,一种无蒸馏插件,将补全过程改为稳定的‘生成-注册’流程。具体而言,GSCompleter合成视觉合理的2D参考图像,并通过鲁棒的立体锚点视图选择机制,将其显式提升为具有一致度量尺度的3D高斯原语。这些新生成的原语再通过新型射线约束注册策略无缝融入全局场景。通过用快速几何注册替代不稳定的蒸馏,GSCompleter在三个基准上均表现出更优的3DGS补全性能,显著提升质量与效率,实现新的最先进(SOTA)结果。
原文摘要 · Abstract (English)
3D Gaussian Splatting (3DGS) has revolutionized high-fidelity neural rendering with its explicit representation and efficiency. However, reconstructing scenes from sparse viewpoints suffers from severe geometric voids and floaters due to limited coverage. Current scene completion methods typically rely on an iterative "Repair-then-Distill" paradigm, which is computationally intensive, prone to unstable optimization, and susceptible to overfitting. To address these limitations, we propose GSCompleter, a distillation-free plugin that shifts scene completion to a stable "Generate-then-Register" workflow. Specifically, GSCompleter synthesizes visually plausible 2D reference images and explicitly lifts them into 3D Gaussian primitives with a consistent metric scale via a robust Stereo-Anchor View Selection mechanism. These newly generated primitives are then seamlessly integrated into the global scene using a novel Ray-Constrained Registration strategy. By replacing unstable distillation with rapid geometric registration, GSCompleter exhibits superior 3DGS completion performance across three benchmarks, enhancing both quality and efficiency over various baselines and achieving new state-of-the-art (SOTA) results.
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