arXiv:2604.21400cs.CV2026-04被引 5

YOGO让3D高斯点渲染可控高效,适合工业级部署。

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

  • 将随机增长转为确定性预算控制,资源消耗可预测。
  • 在超密集数据集上实现顶尖视觉质量,且运行稳定。
  • 适合需要高保真与可复现性的工业级3D重建场景。

3D高斯点渲染(3DGS)虽革新了神经渲染,但现有方法多为研究原型,难以用于生产环境。本文指出三大瓶颈:高斯点随机增长导致资源不可控、基准测试的稀疏性保护使算法倾向幻觉而非物理真实、多传感器数据污染严重。为此提出YOGO(You Only Gaussian Once),将随机生长过程重构为确定性、预算感知的平衡状态。YOGO集成新型预算控制器以适配硬件约束,并引入可用性注册协议实现鲁棒多传感器融合。为突破重建精度极限,提出首个超密集室内数据集Immersion v1.0,通过饱和视角覆盖迫使算法关注极端物理真实性,而非视角插值。实验表明,YOGO在保持严格确定性的同时达到当前最优视觉质量,确立生产级3DGS新标准。部分Immersion v1.0数据与YOGO源码已公开,项目主页:https://jjrcn.github.io/yogo-project-home/。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has revolutionized neural rendering, yet existing methods remain predominantly research prototypes ill-suited for production-level deployment. We identify a critical "Industry-Academia Gap" hindering real-world application: unpredictable resource consumption from heuristic Gaussian growth, the "sparsity shield" of current benchmarks that rewards hallucination over physical fidelity, and severe multi-sensor data pollution. To bridge this gap, we propose YOGO (You Only Gaussian Once), a system-level framework that reformulates the stochastic growth process into a deterministic, budget-aware equilibrium. YOGO integrates a novel budget controller for hardware-constrained resource allocation and an availability-registration protocol for robust multi-sensor fusion. To push the boundaries of reconstruction fidelity, we introduce Immersion v1.0, the first ultra-dense indoor dataset specifically designed to break the "sparsity shield." By providing saturated viewpoint coverage, Immersion v1.0 forces algorithms to focus on extreme physical fidelity rather than viewpoint interpolation, and enables the community to focus on the upper limits of high-fidelity reconstruction. Extensive experiments demonstrate that YOGO achieves state-of-the-art visual quality while maintaining a strictly deterministic profile, establishing a new standard for production-grade 3DGS. To facilitate reproducibility, part scenes of Immersion v1.0 dataset and source code of YOGO has been publicly released. The project link is https://jjrcn.github.io/yogo-project-home/.

3D重建高斯点工业级数据集

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