arXiv:2604.21896cs.AI2026-04

用大模型打造可自进化的游戏智能体,让AI学会自己设计策略。

Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models

论文配图:Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models
图 1 · 摘自论文原文
  • 基于大模型构建交互式智能体环境,支持策略自生成与优化。
  • 在四类游戏中实现最优解计算、规则压缩与强化学习迭代。
  • 适合游戏开发、AI教育及自编程系统研究者参考。

本文提出一种新型人工智能游戏编程范式,利用大语言模型(LLMs)扩展并实现克劳德·香农的游戏机器分类体系。核心是Nemobot——一个交互式智能体工程环境,允许用户创建、定制和部署由大模型驱动的游戏智能体,并实时参与其策略演化。集成的聊天机器人在四类游戏中展现能力:在字典类游戏中,将状态-动作映射压缩为高效泛化模型以实现快速适应;在可严格求解游戏中,运用数学推理计算最优策略,并生成人类可读解释;在启发式类游戏中,融合经典极小极大算法(如shannon1950chess)与众包数据合成策略;在学习类游戏中,结合人类反馈强化学习与自我批判机制,通过试错与模仿学习持续优化策略。Nemobot提供可编程环境,支持工具增强生成与策略微调。从策略游戏到角色扮演游戏,该框架展示了智能体如何通过整合众包学习与人类创造力实现自我编程,迈向长期目标——自编程AI。

原文摘要 · Abstract (English)

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive agentic engineering environment that enables users to create, customize, and deploy LLM-powered game agents while actively engaging with AI-driven strategies. The LLM-based chatbot, integrated within Nemobot, demonstrates its capabilities across four distinct classes of games. For dictionary-based games, it compresses state-action mappings into efficient, generalized models for rapid adaptability. In rigorously solvable games, it employs mathematical reasoning to compute optimal strategies and generates human-readable explanations for its decisions. For heuristic-based games, it synthesizes strategies by combining insights from classical minimax algorithms (see, e.g., shannon1950chess) with crowd-sourced data. Finally, in learning-based games, it utilizes reinforcement learning with human feedback and self-critique to iteratively refine strategies through trial-and-error and imitation learning. Nemobot amplifies this framework by offering a programmable environment where users can experiment with tool-augmented generation and fine-tuning of strategic game agents. From strategic games to role-playing games, Nemobot demonstrates how AI agents can achieve a form of self-programming by integrating crowdsourced learning and human creativity to iteratively refine their own logic. This represents a step toward the long-term goal of self-programming AI.

游戏AI大模型自编程策略生成

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