用扩散模型生成动态协作数据,解决离线多智能体学习中的协调失效问题
CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement Learning

- 基于当前联合策略生成动态合成轨迹,实现智能体协同演化
- 在连续博弈和MaMuJoCo基准上显著提升协作性能,避免次优解
- 可适配各类离线强化学习框架,适用于复杂连续控制场景
离线多智能体强化学习(MARL)依赖固定数据集训练策略,但易出现协调失败:因无法随策略变化协同调整,智能体收敛至次优联合行为。本文提出CODA(Coordination via On-Policy Diffusion for MARL),一种基于扩散的多智能体轨迹生成器,其生成过程以当前联合策略为条件,产生反映智能体行为演化的合成经验,从而提供协同适应机制。相比以往静态扩散增强方法,CODA更贴近在线策略学习,是离线环境下实现协调行为的重要进展。CODA具备算法无关性,可作为增广模块嵌入无模型与基于模型的离线强化学习流程。实验表明,CODA不仅解决了连续多项式博弈中的典型协调病理,还在更复杂的MaMuJoCo连续控制基准上取得优异表现。
原文摘要 · Abstract (English)
Offline multi-agent reinforcement learning (MARL) enables policy learning from fixed datasets, but is prone to coordination failure: agents trained on static, off-policy data converge to suboptimal joint behaviours because they cannot co-adapt as their policies change. We introduce CODA (Coordination via On-Policy Diffusion for Multi-Agent Reinforcement Learning), a diffusion-based multi-agent trajectory generator for data augmentation that samples conditioned on the current joint policy, producing synthetic experience which reflects the evolving behaviours of the agents, thereby providing a mechanism for co-adaptation. We find that previous diffusion-based augmentation approaches are insufficient for fostering multi-agent coordination because they produce static augmented datasets that do not evolve as the current joint policy changes during training; CODA resolves this by more closely simulating on-policy learning and is a meaningful step toward coordinated behaviours in the offline setting. CODA is algorithm-agnostic and can be layered onto both model-free and model-based offline reinforcement learning pipelines as an augmentation module. Empirically, CODA not only resolves canonical coordination pathologies in continuous polynomial games but also delivers strong results on the more complex MaMuJoCo continuous-control benchmarks.
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