arXiv:2604.24053cs.CV2026-04被引 1

用多尺度光照解耦实现少样本低光3D渲染,效果更真实稳定。

Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling

论文配图:Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling
图 1 · 摘自论文原文
  • 基于Retinex理论分离光照与反照率,抑制噪声传播。
  • 仅需少量样本即可适应新场景,360度视角一致性强。
  • 适合需要快速适配新环境的低光3D重建任务。

在低光条件下实现完整的360°新视角合成仍具挑战性。光照不足、噪声放大及视点依赖的光度不一致性导致现有方法难以同时保持几何一致性和逼真感。无监督方法在大视角变化下常出现色彩漂移,而有监督的低光增强模型虽在2D任务中有效,却难以泛化到新场景,且通常需重新训练。为此,我们提出MERID-GS:一种基于多尺度显式Retinex光照解耦的3D高斯点云框架,用于低光360°合成。该方法基于Retinex理论显式分离光照与反射,通过可学习增益和光照状态引导的频率门控抑制噪声并增强暗区结构。结合轻量级反射头与3D高斯点绘,MERID-GS仅需少量样本即可适应新场景,并实现从稀疏视角观测中的稳定低光新视角合成。此外,我们构建了一个覆盖完整360°场景的低光多视角数据集用于联合评估。在多个数据集上的实验表明,MERID-GS达到当前最优性能,展现出卓越的跨场景泛化能力和视角一致性。源代码与预训练模型已公开于https://github.com/YhuoyuH/MERID-GS。

原文摘要 · Abstract (English)

Full 360$^\circ$ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric consistency and photorealism. Unsupervised approaches often exhibit color drift under large viewpoint variations, while supervised low-light enhancement models, though effective for 2D tasks, struggle to generalize to new scenes and typically require retraining. To address this issue, we propose MERID-GS, a Multi-Scale Explicit Retinex Illumination-Decoupled Gaussian framework for low-light 360$^\circ$ synthesis. Based on Retinex theory, the method explicitly separates illumination and reflectance, and suppresses noise propagation while enhancing dark-region structures via a learnable gain and Illumination-State-Guided Frequency Gating. Combined with lightweight Reflection Head and 3D Gaussian Splatting, MERID-GS adapts to new scenes with only a few shots and enables stable low-light novel view synthesis from sparse-view observations. In addition, we construct a low-light multi-view dataset covering full 360$^\circ$ scenes for joint evaluation. Thorough experiments across multiple datasets in this area demonstrate that MERID-GS achieves SOTA performance, exhibiting superior cross-scene generalization and view consistency. The source code and pre-trained models are available at https://github.com/YhuoyuH/MERID-GS..

低光3D高斯点云光照解耦少样本

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