arXiv:2604.26473cs.RO2026-04

艺术家通过机器人化身实现身体重塑,真实操控艺术创作。

Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar

论文配图:Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar
图 1 · 摘自论文原文
  • 让艺术家以第一视角远程操控机器人,成为其身体延伸。
  • 实验发现艺术家快速产生沉浸感,身体限制影响创作方式。
  • 适合探索人机共生、远程表演与无障碍艺术表达的创作者。

随着新兴技术的发展,艺术家手中的新工具正重塑创作本质。现有机器人艺术框架多将机器人视为自主创作者或合作者,人机之间仍存鸿沟。如今,艺术家可通过替代性身体突破物理限制,重新定义创作身份。本研究提出‘异体艺术’(Alter-Art)范式,使艺术家不仅能远程操控机器人,更能‘成为’机器人,通过其感官体验新的具身现实。不同于虚拟世界中的数字创作,此范式仍扎根于物质世界:机械手塑造陶土、画笔扫过画布、舞台动作与真人同台互动。通过机器人化身 Alter-Ego,我们在舞蹈、戏剧与绘画中探索该范式,集成沉浸式遥操作与柔顺驱动,实现第一人称创作体验。基于艺术家的质性反馈分析,我们发现艺术家迅速建立具身存在感,机器人的物理约束在不同艺术领域以各异方式影响创作过程。研究强调具身性为核心设计原则,推动社会机器人发展,拓展远程存在与可及性艺术表达的可能性。

原文摘要 · Abstract (English)

As with every emerging technology, new tools in the hands of artists reshape the nature of artwork creation. Current frameworks for robotics in arts deploy the robot as an autonomous creator or a collaborator, thus leaving a certain gap between the human artist and the machine. Now, we stand at the dawn of an era where artists can escape physical limitations and reshape their creative identity by inhabiting an alternative body. This new paradigm allows artists not only to command a robot remotely, but also to {\it be} a robot, to see and feel through it, experiencing a new embodied reality. Unlike virtual reality, where art is created in a digital dimension, in this case art creation is still firmly grounded in the material world: clay molded by mechanical hands, paint swept across a canvas or gestures performed on a physical stage alongside human actors. Through the robot avatar Alter-Ego, we explore the Alter-Art paradigm in dance, theater, and painting; it integrates immersive teleoperation and compliant actuation to enable a first-person creative experience. Analyzing qualitative artistic feedback, we investigate how embodiment shapes creative agency, identity and interaction with the environment. Our findings suggest that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, manifesting differently across artistic domains. We highlight embodiment as a central design principle, contributing to social robotics and expanding the possibilities for telepresence and accessible artistic expression.

具身智能机器人艺术远程创作

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