3D高斯溅射压缩新方法,可精准控制存储大小并保持画质。
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

- 通过联合剪枝与分组量化,实现多阶段压缩优化。
- 在20倍压缩下,徐姆特场景表现优于原始模型。
- 支持目标存储预算下的自动超参搜索,适合部署优化。
3D高斯溅射(3DGS)实现了高质量的实时新视角合成,但其存储开销限制了实际部署。现有后训练压缩方法依赖多个耦合超参数,在剪枝、变换、量化和熵编码中难以精确控制最终压缩尺寸,无法充分权衡率失真关系。本文提出MesonGS++,一种面向存储大小感知的3D高斯压缩编解码器。编解码端结合基于重要性的联合剪枝、八叉树几何编码、属性变换、高阶球谐函数的选择性向量量化及分组混合精度量化与熵编码。配置端将保留率和位宽分配视为关键率失真调控参数,通过离散采样与0-1整数线性规划,在给定存储预算下联合优化。进一步设计线性尺寸估计算法与CUDA并行量化算子以加速超参搜索。大量实验表明,MesonGS++实现超过34×压缩的同时保持渲染保真度,超越当前最先进方法,并精确满足目标存储预算。值得注意的是,无需训练即可在20×压缩率下,使徐姆特(Stump)场景的PSNR超越原始3DGS。代码已开源。
原文摘要 · Abstract (English)
3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly optimizes them under a target storage budget via discrete sampling and 0--1 integer linear programming. We further propose a linear size estimator and a CUDA parallel quantization operator to accelerate the hyperparameter searching process. Extensive experiments show that MesonGS++ achieves over 34$\times$ compression while preserving rendering fidelity, outperforming state-of-the-art post-training methods and accurately meeting target size budgets. Remarkably, without any training, MesonGS++ can even surpass the PSNR of vanilla 3DGS at a 20$\times$ compression rate on the Stump scene. Our code is available at https://github.com/mmlab-sigs/mesongs_plus
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